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Now, the nodes only need access to this new resource cache folder to correctly load and render any anima® scene from the compatible 3D applications. As this folder is inside the anima® project folder that is being rendered, the nodes only need to be confirmed to have access to this main anima® project folder and there is no extra setup needed in the nodes anymore.

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Resource

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Cache Troubleshooting

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Missing Actors

In anima® version 4.5.x, when we designed the first iteration of the resource cache, there was an important downside to this new setup.  If If the user has 4D models in  the project and then tries to modify any of the scenes of that project while other scenes are being rendered on other machines from the same local network, the following warning message will be shown:

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One thing that might be confusing is that, when the the resource cache is incomplete, you will only see “Missing Actors” in the renders that are made from machines using anima® Render Node. That happens because, when some assets are not found in the resource cache, the anima® PRO / ALL versions have a fallback implemented that tries to find those missing assets in the Purchases folder too. If they succeed and the assets can be found there, then the plugin uses that information to avoid failure.

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