Motion Clip/ Category Used to assign a Motion Clip or Motion Category to the area.
Height Offset Offsets the character above the Chair marker. This is useful if you want to create characters but you don’t yet have a background model to set the seat height. Using this you could, for example, place the characters in anima and add the seats in afterward in your 3d application.
Tall Chair Turn on this option if the characters are sitting on a tall chair or stool. It alters the positioning of their legs to allow for knee angles of greater than 90 degrees.
Translation The position in world space of the seat. You can use these values to adjust the position, or alternatively, you can use the selection tool in the 3d viewport.
Rotation The rotation of the seat.
Column
width
5%
Column
width
55%
...
Section
Column
width
40%
Table Properties
Chair Create Mode Click this button to turn on chair creation mode. When activated you simply click in the 3d viewport to add a new chair. Click on hold the left mouse button to place and rotate a new chair.
Set all Actors to manual Click this button to set all actors to manual placement mode. Once you do this the Area properties will no longer affect these characters.
Generate Click Generate or update actors using the current distribution settings. If characters have already been generated, clicking this button again will create a new random distribution.
Delete All Actors To delete all the generated actors click theXbutton
Crowd List Contains a list of all the actors to be distributed on the area. Drag selected characters to the list from the Actors panel or leave it blank to use the full library.
Actor Count The number of actors to create on the seats. This value cannot be higher than the number of chair objects in the group.
Fill All Slots Set this toYesto fill all the available seats. In this mode, the Actor Count value is ignored and one character is created for each chair object in the group.
Keep Positions and Rotations When this is set toNo, clicking Generate will create a completely new distribution. When set toYesthe Position and Rotation of current actors will be retained but motions, color variations, and phase control will be randomized.
Animation Phase Random Defines the range of motion clip phase offset that will be randomly applied to each actor.
Motion Clip Category Used to assign a Motion Clip or Motion Category to the area.
Tall Chair Turn on this option if the characters are sitting on a tall chair or stool. It alters the positioning of their legs to allow for knee angles of greater than 90 degrees. Applies to all chairs in the group.
Translation The position in world space of the table group. You can use these values to adjust the position, or alternatively, you can use the selection tool in the 3d viewport.