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Chair Properties


  1. Motion Clip/ Category
    Used to assign a Motion Clip or Motion Category to the area.
  2. Height Offset
    Offsets the character above the Chair marker. This is useful if you want to create characters but you don’t yet have a background model to set the seat height. Using this you could, for example, place the characters in anima and add the seats in afterward in your 3d application.
  3. Tall Chair
    Turn on this option if the characters are sitting on a tall chair or stool. It alters the positioning of their legs to allow for knee angles of greater than 90 degrees.
  4. Translation
    The position in world space of the seat. You can use these values to adjust the position, or alternatively, you can use the selection tool in the 3d viewport.
  5. Rotation
    The rotation of the seat.
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Table Properties

  1. Chair Create Mode
    Click this button to turn on chair creation mode. When activated you simply click in the 3d viewport to add a new chair. Click on hold the left mouse button to place and rotate a new chair.
  2. Set all Actors to manual
    Click this button to set all actors to manual placement mode. Once you do this the Area properties will no longer affect these characters.
  3. Generate
    Click Generate or update actors using the current distribution settings. If characters have already been generated, clicking this button again will create a new random distribution.
  4. Delete All Actors
    To delete all the generated actors click the X button
  5. Crowd List
    Contains a list of all the actors to be distributed on the area. Drag selected characters to the list from the Actors panel or leave it blank to use the full library.
  6. Actor Count
    The number of actors to create on the seats. This value cannot be higher than the number of chair objects in the group.
  7. Fill All Slots
    Set this to Yes to fill all the available seats. In this mode, the Actor Count value is ignored and one character is created for each chair object in the group.
  8. Keep Positions and Rotations
    When this is set to No, clicking Generate will create a completely new distribution. When set to Yes the Position and Rotation of current actors will be retained but motions, color variations, and phase control will be randomized.
  9. Animation Phase Random
    Defines the range of motion clip phase offset that will be randomly applied to each actor.
  10. Motion Clip Category
    Used to assign a Motion Clip or Motion Category to the area.
  11. Tall Chair
    Turn on this option if the characters are sitting on a tall chair or stool. It alters the positioning of their legs to allow for knee angles of greater than 90 degrees. Applies to all chairs in the group.
  12. Translation
    The position in world space of the table group. You can use these values to adjust the position, or alternatively, you can use the selection tool in the 3d viewport.
  13. Rotation
    The rotation of the table group.
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