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This page shows how to export scenes ..with Anima.
Understanding the Limitations
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For example, the 4D models cannot be embedded inside a non-anima® native format due to the exclusive technology that we have included in them. More about this in the following article: 4D Digital Humans.
Also, when using anima® ALL, none of the subscription models that are used in the scenes can be exported to external formats because those models are provided on a rental basis only, and we need to keep them in the anima® native format to be able to verify their ownership.
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Fancy Bullets | ||
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And this is a quick list of the advantages of using the anima® plugins:
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UI Text Box | ||
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In Unreal Engine® some of those features are not possible or even don’t make sense because of the real-time philosophy that is behind all the Game Engines. |
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Finally, click on EXPORT to commit using the selected export parameters. After a bit of waiting, this was the result of the export for the sample scene: