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As anima® Designer is an external standalone application without render capabilities, the user must import the 3D environments that need to be populated and then bring back the simulations made with anima® into the main 3D app.

This back-and-forth process takes time, resources, and it is prone to the errors typically associated with the import/export processes (issues like unit consideration, object exportability, compatible file formats availability, etc). But above all that, it forces anima® to rely on external exporters along with its own bugs and issues that we don’t have the chance to fix. We decided to create alive™ to solve all those issues.

Alive™ uses an innovative technology that establishes a direct link between your 3D application and anima® allowing a smooth and seamless workflow. With it, you can focus on the work at hand, refining your animations progressively as many times as you want, without taking care of any kind of export/import process because alive™ takes care of everything automagically.

The alive™ technology uses an advanced IPC connection between anima® and its plugins (3dsMax®, Cinema 4D®, and Maya®) to enable its new and highly efficient back-and-forth workflow.

Using alive™ you can synchronize:

  • Scenes: As soon as you save your scene in anima®, alive™ will update the scene in your 3D app.
  • Collision Backgrounds: Select a list of objects from your 3D scene and send them to anima® with one single click.
  • Cameras: Visualize the scene directly inside anima® from the same cameras that you have in your 3D app (static and animated), updated in real-time!

One more thing that is possible thanks to alive™ is the anima® Drop panel. This panel is accessed directly from the 3D application and it enables access to all the non-simulated types of actors (4D people, Posed, and Ambient), so you can drop them into your 3D scene directly, without even opening anima® Designer.

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In Unreal Engine®, only the anima® Drop feature from alive™ is supported, but we plan to add all the other ones in the near future.

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In this video, you will be able to see a real Use Case where anima® and the new alive™ workflow are used to add 3d people to an exterior architecture project. The complete workflow is shown, starting with an initial sketch, the set up of the model in 3ds max to use it as a background collision reference, the addition of 3d people, the rendering process, and even the final tuning of the actors in postproduction.

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