Enable Deep Output – Specifies whether to include this render element in deep images.
Color Mapping – Applies the color mapping options specified in the Color Mapping rollout of the V-Ray tab in the Render Settings window to this render element. This option is enabled by default.
Consider for Anti-Aliasing – When enabled, anti-aliasing is used where possible.
Filtering – Applies an image filter to this channel.
Derive Raw Channels – Generates data in the raw channels by combining the respective color and the filter color channels.
Vfb Color Corrections – Applies the post-render color adjustments made from the VFB.
Denoise – Enables the render element's denoising, provided the Denoiser render element is present.
Mode – Sets what type of lighting contribution is generated in the element as follows:
Direct illumination – Contains diffuse and specular information from the specified lights. Direct Raw – Lighting within the VRayLightSelect element behaves as a raw render element. Direct Diffuse – Lights output only their diffuse contribution and contain no specular information. Direct Specular – Lights output only their specular contribution and contain no diffuse information. Full – Lights provide full output for all information available in the scene, such as GI, SSS, reflection, refraction, etc. Indirect – Lights output only the indirect scene lighting. Indirect Diffuse – Lights output only indirect scene lighting that originated from the diffuse contribution of the specified lights. Indirect Specular – Lights output indirect scene lighting that originated from the specular contribution of the specified lights. Subsurface – Lights output only the information calculated from Subsurface Scattering materials. Light Path Expression – Allows capturing custom light transport paths with regular expressions.
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The Shadow modes render a color image that works as a reverse mask for shadows caused by a specific light(s). It can be used to lighten, darken, or tint the shadows in post-production.
Direct Diffuse Shadow – Outputs only the shadows cast by objects illuminated by pre-selected lights. This option has the same output as the Shadow render element. Direct Specular Shadow – Outputs the specular information from the shadows cast by objects illuminated by a pre-selected light. The objects that the shadows are cast on have to be with reflective material for this channel to be visible.
Light Path Expression – Allows you to enter a Light Path Expression when the Mode is set to Light Path Expression.
Matte Objects Only – When enabled, it renders only the shadows cast on matte objects illuminated by a pre-selected light.
Light Path Expression Builder – Opens the https://lpe-builder.chaosgroup.com/ webpage, available to help you compose expressions and track exactly which ray paths they capture.
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Enable the arrow to enter a selection mode. Once enabled, you can select the lights from the viewport.
Emissive materials can also be added to this list. V-Ray respects VRayMtl with non-black self-illumination and VRayLightMtl.