Enable Deep Output – Specifies whether to include this render element in deep images. Color Mapping – Applies the color mapping options specified in the Color Mapping rollout of the V-Ray tab in the Render Settings window to this render element. This option is enabled by default. Consider for Anti-Aliasing – When enabled, anti-aliasing is used where possible. Filtering – Applies an image filter to this channel. Vfb Color Corrections – Applies the post-render color adjustments made from the VFB. Denoise – Enables the render element's denoising, provided the Denoiser render element is present. Mode – Sets what type of lighting contribution is generated in the element as follows: Direct illumination – Contains diffuse and specular information from the specified lights. Direct Raw – Lighting within the VRayLightSelect element behaves as a raw render element. Direct Diffuse – Lights output only their diffuse contribution and contain no specular information. Direct Specular – Lights output only their specular contribution and contain no diffuse information. Full – Lights provide full output for all information available in the scene, such as GI, SSS, reflection, refraction, etc. Indirect – Lights output only the indirect scene lighting. Indirect Diffuse – Lights output only indirect scene lighting that originated from the diffuse contribution of the specified lights. Indirect Specular – Lights output indirect scene lighting that originated from the specular contribution of the specified lights. Subsurface – Lights output only the information calculated from Subsurface Scattering materials. Light Path Expression – Allows capturing custom light transport paths with regular expressions. The Shadow modes render a color image that works as a reverse mask for shadows caused by a specific light(s). It can be used to lighten, darken, or tint the shadows in post-production. |
Direct Diffuse Shadow – Outputs only the shadows cast by objects illuminated by pre-selected lights. This option has the same output as the Shadow render element. Direct Specular Shadow – Outputs the specular information from the shadows cast by objects illuminated by a pre-selected light. The objects that the shadows are cast on have to be with reflective material for this channel to be visible. Light Path Expression – Allows you to enter a Light Path Expression when the Mode is set to Light Path Expression. Matte Objects Only – When enabled, it renders only the shadows cast on matte objects illuminated by a pre-selected light. Light Path Expression Builder – Opens the https://lpe-builder.chaosgroup.com/ webpage, available to help you compose expressions and track exactly which ray paths they capture. |