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Section
Column
width50%

Rendering

FeatureV-RayV-Ray GPU
Cinema 4D Team Render 6(tick)(tick)
Stereoscopic Rendering(tick)(tick)
Resumable Rendering(tick)(tick)
Viewport Interactive Rendering(tick)(tick)


Geometry

FeatureV-RayV-Ray GPU
V-Ray Proxy(tick)(tick)
V-Ray Scene 3(tick)(tick)
Geometry tag(tick)(tick)
Object Properties tag(tick)(tick)
V-Ray Fur(tick)(tick)
V-Ray Clipper(tick)(tick)
(without Mesh mode)
Cinema 4D Floor(tick)(tick)
Renderable Spline tag

(tick)

(tick)
Perfect Sphere(tick)(tick)
V-Ray Enmesh(tick)(tick)
V-Ray Decal(tick)(tick)
V-Ray Particles

(tick)

(tick)
Chaos Scatter

(tick)

(tick)
User Data Tag

(tick)

(tick)


Render Elements

FeatureV-RayV-Ray GPU
Preset: Back to Beauty(tick)(tick)
Atmospheric Effects(tick)(tick)
Background

(tick)

(tick)

Bump Normals
(tick)
(tick)
Caustics
(tick)
(Production mode)
(error)(tick)
Coat Specular(tick)(tick)
Coat Filter(tick)(error)
Coat Glossiness(tick)(error)
Coat Reflection(tick)(tick)
Coverage

(tick)


 (error)

Cryptomatte

(tick)

(tick)
Denoiser
(tick)
(tick)
Diffuse

(tick)

(tick)
Extra Tex(ture)

(tick)

(tick)
GI
(tick)
(tick)
LightMix(tick)(tick)

Light Select

(tick)

(tick)

Lighting
(tick)
(tick)
Material ID(tick)(tick)
Material Select(tick)(error)
Matte Shadow(tick)(error)
Metalness(tick)(error)
Multi Matte(tick)(error)
Multi Matte ID(tick)(error)
Normals(tick)(tick)
Object ID(tick)(tick)
Object Select(tick)(error)
Raw Coat Filter(tick)(tick)
Raw Coat Reflection(tick)(tick)
Raw Sheen Filter(tick)(tick)
Raw Sheen Reflection(tick)(tick)
Raw GI(tick)(error)
Raw Light(tick)(error)
Raw Reflection(tick)(error)
Raw Refraction(tick)(error)
Raw Shadow(tick)(error)
Raw Total Light(tick)(error)
Reflect IOR(tick)(error)
Reflection(tick)(tick)
Reflection Filter(tick)(tick)
Reflection Glossiness(tick)(error)
Reflection Highlight Glossiness(tick)(error)
Refraction(tick)(tick)
Refraction Filter(tick)(tick)
Refraction glossiness(tick)(error)
Render ID

(tick)

(tick)
Sheen

(tick)

(tick)
Sheen Glossiness

(tick)

(tick)
Sheen Filter

(tick)

(tick)
SSS(tick)(tick)
Sample Rate(tick)(tick)
Sampler Info(tick)PARTIAL8
Self Illumination(tick)(tick)
Shadow(tick)(tick)
Specular(tick)(tick)
Toon(tick)(error)
Toon Lighting(tick)(error)
Toon Specular(tick)(error)
Total Light(tick)(error)
Velocity(tick)(tick)
Z Depth(tick)(tick)

Textures 10

FeatureTypeV-RayV-Ray GPU
VRayAColorOPClassic(tick)(tick)
VRayBitmapClassic+Node(tick)(tick)
VRayC4DBakeClassic(tick)(tick)
VRayCurvatureClassic+Node(tick)(tick)
VRayDirtClassic+Node(tick)PARTIAL
VRayDistanceClassic+Node(tick)(tick)
VRayFalloffClassic+Node(tick)(tick)
VRayFresnelClassic+Node

(tick)

(tick)
VRayHairSamplerClassic+Node

(tick)

(tick)

VRayLayeredClassic+Node(tick)(tick)
VRayMixClassic+Node

(tick)

(tick)

VRayMultiSubTexClassic+Node

(tick)

(tick)

VRayNormalMapClassic+Node

(tick)

(tick)

VRayOCIOClassic+Node

(tick)

(tick)

VRayRampClassic+Node

(tick)

(tick)

VRaySamplerInfoClassic+Node

(tick)

(tick)

VRaySkyClassic(tick)(tick)
VRaySoftboxClassic+Node(tick)(tick)
VRayTriPlanarClassic+Node

(tick)

(tick)
VRayUVWChannelClassic+Node

(tick)

(tick)

VRayUVWRandomizerClassic+Node(tick)

PATIAL
(Except TriPlanar texture)

VRayUserColorClassic

(tick)

(tick)
VRayUserScalarClassic(tick)(tick)
VRayUserIntegerClassic(tick)(tick)
CellularNode(tick)(tick)
CheckerNode(tick)(tick)
Color ArithmeticNode(tick)

(tick)

Color ChannelNode(tick)(tick)
Color CorrectionNode(tick)(tick)
ColorNode(tick)(tick)
Color RangeNode(tick)(tick)
Color to FloatNode(tick)(tick)
Color to UVWNode(tick)(tick)
Combine ColorNode(tick)(tick)
Compose ColorNode(tick)(tick)
Bump to GlossinessNode(tick)(minus)
EdgesNode(tick)(tick)
Float ArithmeticNode(tick)(tick)
Float to ColorNode(tick)(tick)
Invert FloatNode(tick)(tick)
InvertNode(tick)(tick)
LuminanceNode(tick)(tick)
Maxon NoiseNode(tick)(tick)
Noise MaxNode(tick)(tick)
Particle SamplerNode(tick)PARTIAL
RemapNode(tick)(tick)
RGB to HSVNode(tick)(tick)
SmokeNode(tick)(tick)
SplatNode(tick)

Status
colourYellow
titlebaked

StuccoNode(tick)

Status
colourYellow
titlebaked

TilesNode(tick)

Status
colourYellow
titlebaked

UVW ObjectNode(tick)(tick)
UVW Place 2DNode(tick)(tick)
UVW ProjectionNode(tick)(tick)
UVW to ColorNode(tick)(tick)
UVW TransformNode(tick)(tick)
Value 5Node(tick)(tick)
Vector ProductNode(tick)(tick)
Vertex ColorNode(tick)(tick)

Overrides

FeatureV-RayV-Ray GPU
Material Override(tick)(tick)


Effectors

FeatureV-RayV-Ray GPU
MoGraph Shader(tick)(tick)
Column
width50%

Camera

Feature

V-Ray

V-Ray GPU

Cinema 4D Camera

PARTIAL
(Except: Dimetric, Military, Gentleman, Frog, Bird)

PARTIAL
(Except: Dimetric, Military, Gentleman, Frog, Bird)

V-Ray Camera

(tick)

(tick)


Special Object

FeatureV-RayV-Ray GPU
Cinema 4D Stage 4(tick)PARTIAL


Mograph Objects

FeatureV-RayV-Ray GPU
Cloner(tick)PARTIAL
Matrix(tick)PARTIAL


Cinema 4D Shaders

FeatureV-RayV-Ray GPU
Standard Material 11

PARTIAL

PARTIAL

Color

(tick)

(tick)

Fresnel

PARTIAL

PARTIAL
Gradient

PARTIAL
(Except Turbulence)

PARTIAL
(Except Turbulence)
Noise(tick)(tick)
Colorizer

(tick)

(tick)

FilterPARTIALPARTIAL 2
Fusion

PARTIAL
(Except: Soft Light, Dodge, Burn,
Darken, Levr blend modes)

PARTIAL
(Except: Soft Light, Dodge, Burn,
Darken, Levr blend modes)

LayerPARTIALPARTIAL
Posterizer

Status
colourYellow
titlebaked

Status
colourYellow
titlebaked

Effects

Ambient Occlusion

(error)

(error)

Backlight

(error)

(error)

ChanLum

(error)

(error)

Distorter

(error)

(error)

Falloff

(tick)

(tick)
Lens Distortion

(error)

(error)

Lumas

(error)

(error)

Normal Direction

(error)(tick)

(error)

Normalizer

(error)

(error)

Pixel

(error)

(error)

Projector

PARTIAL
(Except: Flat, Cubic, Frontal, Spatial,
Shrink Wrapping)

PARTIAL
(Except: Flat, Cubic, Frontal, Spatial,
Shrink Wrapping)

Proximal

(error)

(error)

Ripple

(error)

(error)

Spectral

(error)

(error)

Spline

(error)

(error)

Subsurface Scattering

(error)

(error)

Terrain Mask

(error)

(error)

Thin Film

(error)

(error)

Variation

(error)

(error)

Vertex Map(tick)(tick)
Weathering

(error)

(error)

MoGraph12
Beat Shader

Status
colourYellow
titlebaked

Status
colourYellow
titlebaked

Camera Shader

Status
colourYellow
titlebaked

Status
colourYellow
titlebaked

Color Shader

status(tick)

colourYellow
titlebaked

Status
colourYellow
titlebaked

(tick)

Multi Shader

Status
colourYellow
titlebaked

Status
colourYellow
titlebaked

(tick)

(tick)

Sketch and Toon
Art

Status
colourYellow
titlebaked

Status
colourYellow
titlebaked

Cel

Status
colourYellow
titlebaked

Status
colourYellow
titlebaked

Hatch

Status
colourYellow
titlebaked

Status
colourYellow
titlebaked

Spots

Status
colourYellow
titlebaked

Status
colourYellow
titlebaked

Surfaces
Brick

Status
colourYellow
titlebaked

Status
colourYellow
titlebaked

Checkerboard(tick)(tick)
Cloud

Status
colourYellow
titlebaked

Status
colourYellow
titlebaked

Cyclone

Status
colourYellow
titlebaked

Status
colourYellow
titlebaked

Display Color

Status
colourYellow
titlebaked

Status
colourYellow
titlebaked

Earth

Status
colourYellow
titlebaked

Status
colourYellow
titlebaked

Fire

Status
colourYellow
titlebaked

Status
colourYellow
titlebaked

Flame

Status
colourYellow
titlebaked

Status
colourYellow
titlebaked

Formula

Status
colourYellow
titlebaked

Status
colourYellow
titlebaked

Galaxy

Status
colourYellow
titlebaked

Status
colourYellow
titlebaked

Marble

Status
colourYellow
titlebaked

Status
colourYellow
titlebaked

Metal

Status
colourYellow
titlebaked

Status
colourYellow
titlebaked

Pavement

Status
colourYellow
titlebaked

Status
colourYellow
titlebaked

Planet

Status
colourYellow
titlebaked

Status
colourYellow
titlebaked

Rust

Status
colourYellow
titlebaked

Status
colourYellow
titlebaked

Simple Noise(tick)(tick)
Simple Turbulence

Status
colourYellow
titlebaked

Status
colourYellow
titlebaked

Starfield

Status
colourYellow
titlebaked

Status
colourYellow
titlebaked

Stars

Status
colourYellow
titlebaked

Status
colourYellow
titlebaked

Sunburst

Status
colourYellow
titlebaked

Status
colourYellow
titlebaked

Tiles

Status
colourYellow
titlebaked

Status
colourYellow
titlebaked

Venus

Status
colourYellow
titlebaked

Status
colourYellow
titlebaked

Water

Status
colourYellow
titlebaked

Status
colourYellow
titlebaked

Wood

Status
colourYellow
titlebaked

Status
colourYellow
titlebaked

Moves Face Shader

Status
colourYellow
titlebaked

Status
colourYellow
titlebaked

Polygon Hair

Status
colourYellow
titlebaked

Status
colourYellow
titlebaked

Substance Shader

Status
colourYellow
titlebaked

Status
colourYellow
titlebaked

Particle Systems Channels

Particle TypeChannel
Thinking Particles GroupParticle ID
Position
Velocity
Radius
Color
Age
Transformation
X-ParticlesParticle ID
Position
Velocity
Radius
Color
Age
Lifespan
Transformation
Cinema 4D Emitter (Legacy)Particle ID
Position
Velocity
Radius
Age
Transformation
MoGraph Generators (Matrix, Cloner)Particle ID
Position
Radius
Color
Transformation
Cinema 4D Emitter13

Particle ID
Position
Velocity
Radius
Age
Transformation
Instance Rotation



Redshift Shaders 9

FeatureV-RayV-Ray GPU
Texture(tick)(tick)
Wireframe(tick)(tick)
Maxon Noise(tick)(tick)
Curvature(tick)(tick)
Fresnel(tick)(tick)
Ramp(tick)(tick)

Bump Blender

(tick)(tick)
Material (Legacy)(tick)(tick)
Ambient Occlusion(tick)(tick)
Scalar Ramp(tick)(tick)
Color Constant(tick)(tick)
Color Maker(tick)(tick)
Color Splitter(tick)(tick)
Incandescent(tick)(tick)
Color Layer(tick)(tick)
Material Layer(tick)(tick)
Material Blender(tick)(tick)
MoGraph Shaders 12


Corona Materials15

FeatureV-RayV-Ray GPU
Multi Shader

Corona Hair Material

(tick)(tick) 
Color ShaderCorona Layered Material(tick)(tick)

Tags

FeatureV-RayV-Ray GPU
Compositing(tick)(tick)

Footnotes

Corona Legacy Material(error)14(error)14
Corona Light Material(tick)(tick)
Corona Physical Material(tick)(tick)
Corona Rayswitcher Material(error)(error)
Corona Scanned Material(error)(error)
Corona Select Material(tick)(tick)
Corona Shadow Catcher Material(error)(error)
Corona Skin Material(tick)(tick)
Corona Slicer Material(error)(error)
Corona Volume Material(error)(error)


Corona Shaders15

FeatureV-RayV-Ray GPU
Corona AO Shader(error)(error)
Corona Bitmap Shader(error)(error)
Corona Color Correct Shader(error)(error)
Corona Color Mix Shader(error)(error)
Corona Curvature Shader(error)(error)
Corona Data Shader(error)(error)
Corona Distance Shader(tick)(tick)
Corona Edge Shader(error)(error)
Corona Mapping Randomizer ShaderPARTIAL16PARTIAL16
Corona Mixture Shader(tick)(tick)
Corona Multi ShaderPARTIAL16PARTIAL16
Corona Normal Shader(error)(error)
Corona Ray Switch Shader(error)(error)
Corona Round Edges Shader(error)(error)
Corona Select Shader(error)(error)
Corona Sky Shader(error)(error)
Corona Tile Shader(error)(error)
Corona Tonemap Control Shader(error)(error)
Corona Triplanar Shader(error)(error)
Corona Wire Shader(tick)(tick)


Tags

FeatureV-RayV-Ray GPU
Compositing(tick)(tick)


Footnotes

...

Cinema 4D shaders marked as

Status
colourYellow
titlebaked
are supported by Cinema 4D shaders marked as
Status
colourYellow
titlebaked
are supported by V-Ray via the Bake Cinema 4D Shaders option available in Render Settings > Overrides > Textures or via the VRayC4DBake texture.

...

10. V-Ray Node textures are also supported on both CPU and GPU when converted to Classic materials CPU and GPU when converted to Classic materials using the Convert Materials tools.

11. Only Color (except Model Oren-Nayar), Brightness, Diffusion, Transparency are supported.

12. The MoGraph Shader are only available for the V-Ray Classic Materials; however, note that classic materials can be converted into nodes using the Convert Materials tools.

11. Only Color (except Model Oren-Nayar), Brightness, Diffusion, Transparency are supported.

12. The MoGraph Shader are only available for the V-Ray Classic Materials; however, note that classic materials can be converted into nodes using the Convert Materials tools.

13. The Cinema 4D particle systems, introduced with Cinema 2024.4, are supported on V-Ray for Cinema 2024.4.1 and above. 

14. Corona Legacy materials can be converted to Corona Physical Materials and then converted to V-Ray materials.

15. Corona Materials can be imported into V-Ray using the V-Ray Convert Materials tool, they are not supported directly.

16. The Corona Mapping Randomizer Shader and Corona Multi Shader are only supported in Objects, Material ID, Object buffer ID, and Mesh element modes.13. The Cinema 4D particle systems, introduced with Cinema 2024.4, are supported on V-Ray for Cinema 2024.4.1 and above.