Important: Update Your Chaos License Server by January 28, 2025
To ensure uninterrupted access to your licenses, an essential update is required by January 28, 2025. Failure to update your Chaos license server will result in the loss of access to your licenses. For detailed instructions, please visit the FAQ Article.

Table of Contents

This page provides information on supported features in V-Ray for Cinema 4D, based on the rendering type and hardware architecture.


Rendering

FeatureV-RayV-Ray GPU
Cinema 4D Team Render 6(tick)(tick)
Stereoscopic Rendering(tick)(tick)
Resumable Rendering(tick)(tick)
Viewport Interactive Rendering(tick)(tick)


Geometry

FeatureV-RayV-Ray GPU
V-Ray Proxy(tick)(tick)
V-Ray Scene 3(tick)(tick)
Geometry tag(tick)(tick)
Object Properties tag(tick)(tick)
V-Ray Fur(tick)(tick)
V-Ray Clipper(tick)(tick)
(without Mesh mode)
Cinema 4D Floor(tick)(tick)
Renderable Spline tag

(tick)

(tick)
Perfect Sphere(tick)(tick)
V-Ray Enmesh(tick)(tick)
V-Ray Decal(tick)(tick)
V-Ray Particles

(tick)

(tick)
Chaos Scatter

(tick)

(tick)
User Data Tag

(tick)

(tick)


Render Elements

FeatureV-RayV-Ray GPU
Preset: Back to Beauty(tick)(tick)
Atmospheric Effects(tick)(tick)
Background

(tick)

(tick)

Bump Normals
(tick)
(tick)
Caustics
(tick)
(Production mode)
(tick)
Coat Specular(tick)(tick)
Coat Filter(tick)(error)
Coat Glossiness(tick)(error)
Coat Reflection(tick)(tick)
Coverage

(tick)


(error)

Cryptomatte

(tick)

(tick)
Denoiser
(tick)
(tick)
Diffuse

(tick)

(tick)
Extra Tex(ture)

(tick)

(tick)
GI
(tick)
(tick)
LightMix(tick)(tick)

Light Select

(tick)

(tick)

Lighting
(tick)
(tick)
Material ID(tick)(tick)
Material Select(tick)(error)
Matte Shadow(tick)(error)
Metalness(tick)(error)
Multi Matte(tick)(error)
Multi Matte ID(tick)(error)
Normals(tick)(tick)
Object ID(tick)(tick)
Object Select(tick)(error)
Raw Coat Filter(tick)(tick)
Raw Coat Reflection(tick)(tick)
Raw Sheen Filter(tick)(tick)
Raw Sheen Reflection(tick)(tick)
Raw GI(tick)(error)
Raw Light(tick)(error)
Raw Reflection(tick)(error)
Raw Refraction(tick)(error)
Raw Shadow(tick)(error)
Raw Total Light(tick)(error)
Reflect IOR(tick)(error)
Reflection(tick)(tick)
Reflection Filter(tick)(tick)
Reflection Glossiness(tick)(error)
Reflection Highlight Glossiness(tick)(error)
Refraction(tick)(tick)
Refraction Filter(tick)(tick)
Refraction glossiness(tick)(error)
Render ID

(tick)

(tick)
Sheen

(tick)

(tick)
Sheen Glossiness

(tick)

(tick)
Sheen Filter

(tick)

(tick)
SSS(tick)(tick)
Sample Rate(tick)(tick)
Sampler Info(tick)PARTIAL8
Self Illumination(tick)(tick)
Shadow(tick)(tick)
Specular(tick)(tick)
Toon(tick)(error)
Toon Lighting(tick)(error)
Toon Specular(tick)(error)
Total Light(tick)(error)
Velocity(tick)(tick)
Z Depth(tick)(tick)

Textures 10

FeatureTypeV-RayV-Ray GPU
VRayAColorOPClassic(tick)(tick)
VRayBitmapClassic+Node(tick)(tick)
VRayC4DBakeClassic(tick)(tick)
VRayCurvatureClassic+Node(tick)(tick)
VRayDirtClassic+Node(tick)PARTIAL
VRayDistanceClassic+Node(tick)(tick)
VRayFalloffClassic+Node(tick)(tick)
VRayFresnelClassic+Node

(tick)

(tick)
VRayHairSamplerClassic+Node

(tick)

(tick)

VRayLayeredClassic+Node(tick)(tick)
VRayMixClassic+Node

(tick)

(tick)

VRayMultiSubTexClassic+Node

(tick)

(tick)

VRayNormalMapClassic+Node

(tick)

(tick)

VRayOCIOClassic+Node

(tick)

(tick)

VRayRampClassic+Node

(tick)

(tick)

VRaySamplerInfoClassic+Node

(tick)

(tick)

VRaySkyClassic(tick)(tick)
VRaySoftboxClassic+Node(tick)(tick)
VRayTriPlanarClassic+Node

(tick)

(tick)
VRayUVWChannelClassic+Node

(tick)

(tick)

VRayUVWRandomizerClassic+Node(tick)

PATIAL
(Except TriPlanar texture)

VRayUserColorClassic

(tick)

(tick)
VRayUserScalarClassic(tick)(tick)
VRayUserIntegerClassic(tick)(tick)
CellularNode(tick)(tick)
CheckerNode(tick)(tick)
Color ArithmeticNode(tick)

(tick)

Color ChannelNode(tick)(tick)
Color CorrectionNode(tick)(tick)
ColorNode(tick)(tick)
Color RangeNode(tick)(tick)
Color to FloatNode(tick)(tick)
Color to UVWNode(tick)(tick)
Combine ColorNode(tick)(tick)
Compose ColorNode(tick)(tick)
Bump to GlossinessNode(tick)(minus)
EdgesNode(tick)(tick)
Float ArithmeticNode(tick)(tick)
Float to ColorNode(tick)(tick)
Invert FloatNode(tick)(tick)
InvertNode(tick)(tick)
LuminanceNode(tick)(tick)
Maxon NoiseNode(tick)(tick)
Noise MaxNode(tick)(tick)
Particle SamplerNode(tick)PARTIAL
RemapNode(tick)(tick)
RGB to HSVNode(tick)(tick)
SmokeNode(tick)(tick)
SplatNode(tick)

BAKED

StuccoNode(tick)

BAKED

TilesNode(tick)

BAKED

UVW ObjectNode(tick)(tick)
UVW Place 2DNode(tick)(tick)
UVW ProjectionNode(tick)(tick)
UVW to ColorNode(tick)(tick)
UVW TransformNode(tick)(tick)
Value 5Node(tick)(tick)
Vector ProductNode(tick)(tick)
Vertex ColorNode(tick)(tick)

Overrides

FeatureV-RayV-Ray GPU
Material Override(tick)(tick)


Effectors

FeatureV-RayV-Ray GPU
MoGraph Shader(tick)(tick)

Camera

Feature

V-Ray

V-Ray GPU

Cinema 4D Camera

PARTIAL
(Except: Dimetric, Military, Gentleman, Frog, Bird)

PARTIAL
(Except: Dimetric, Military, Gentleman, Frog, Bird)

V-Ray Camera

(tick)

(tick)


Special Object

FeatureV-RayV-Ray GPU
Cinema 4D Stage 4(tick)PARTIAL


Mograph Objects

FeatureV-RayV-Ray GPU
Cloner(tick)PARTIAL
Matrix(tick)PARTIAL


Cinema 4D Shaders

FeatureV-RayV-Ray GPU
Standard Material 11

PARTIAL

PARTIAL

Color

(tick)

(tick)

Fresnel

PARTIAL

PARTIAL
Gradient

PARTIAL
(Except Turbulence)

PARTIAL
(Except Turbulence)
Noise(tick)(tick)
Colorizer

(tick)

(tick)

FilterPARTIALPARTIAL 2
Fusion

PARTIAL
(Except: Soft Light, Dodge, Burn,
Darken, Levr blend modes)

PARTIAL
(Except: Soft Light, Dodge, Burn,
Darken, Levr blend modes)

LayerPARTIALPARTIAL
Posterizer

BAKED

BAKED

Effects

Ambient Occlusion

(error)

(error)

Backlight

(error)

(error)

ChanLum

(error)

(error)

Distorter

(error)

(error)

Falloff

(tick)

(tick)
Lens Distortion

(error)

(error)

Lumas

(error)

(error)

Normal Direction

(tick)

(error)

Normalizer

(error)

(error)

Pixel

(error)

(error)

Projector

PARTIAL
(Except: Flat, Cubic, Frontal, Spatial,
Shrink Wrapping)

PARTIAL
(Except: Flat, Cubic, Frontal, Spatial,
Shrink Wrapping)

Proximal

(error)

(error)

Ripple

(error)

(error)

Spectral

(error)

(error)

Spline

(error)

(error)

Subsurface Scattering

(error)

(error)

Terrain Mask

(error)

(error)

Thin Film

(error)

(error)

Variation

(error)

(error)

Vertex Map(tick)(tick)
Weathering

(error)

(error)

MoGraph12
Beat Shader

BAKED

BAKED

Camera Shader

BAKED

BAKED

Color Shader

(tick)

(tick)

Multi Shader

(tick)

(tick)

Sketch and Toon
Art

BAKED

BAKED

Cel

BAKED

BAKED

Hatch

BAKED

BAKED

Spots

BAKED

BAKED

Surfaces
Brick

BAKED

BAKED

Checkerboard(tick)(tick)
Cloud

BAKED

BAKED

Cyclone

BAKED

BAKED

Display Color

BAKED

BAKED

Earth

BAKED

BAKED

Fire

BAKED

BAKED

Flame

BAKED

BAKED

Formula

BAKED

BAKED

Galaxy

BAKED

BAKED

Marble

BAKED

BAKED

Metal

BAKED

BAKED

Pavement

BAKED

BAKED

Planet

BAKED

BAKED

Rust

BAKED

BAKED

Simple Noise(tick)(tick)
Simple Turbulence

BAKED

BAKED

Starfield

BAKED

BAKED

Stars

BAKED

BAKED

Sunburst

BAKED

BAKED

Tiles

BAKED

BAKED

Venus

BAKED

BAKED

Water

BAKED

BAKED

Wood

BAKED

BAKED

Moves Face Shader

BAKED

BAKED

Polygon Hair

BAKED

BAKED

Substance Shader

BAKED

BAKED

Particle Systems Channels

Particle TypeChannel
Thinking Particles GroupParticle ID
Position
Velocity
Radius
Color
Age
Transformation
X-ParticlesParticle ID
Position
Velocity
Radius
Color
Age
Lifespan
Transformation
Cinema 4D Emitter (Legacy)Particle ID
Position
Velocity
Radius
Age
Transformation
MoGraph Generators (Matrix, Cloner)Particle ID
Position
Radius
Color
Transformation
Cinema 4D Emitter13

Particle ID
Position
Velocity
Radius
Age
Transformation
Instance Rotation



Redshift Shaders 9

FeatureV-RayV-Ray GPU
Texture(tick)(tick)
Wireframe(tick)(tick)
Maxon Noise(tick)(tick)
Curvature(tick)(tick)
Fresnel(tick)(tick)
Ramp(tick)(tick)

Bump Blender

(tick)(tick)
Material (Legacy)(tick)(tick)
Ambient Occlusion(tick)(tick)
Scalar Ramp(tick)(tick)
Color Constant(tick)(tick)
Color Maker(tick)(tick)
Color Splitter(tick)(tick)
Incandescent(tick)(tick)
Color Layer(tick)(tick)
Material Layer(tick)(tick)
Material Blender(tick)(tick)


Corona Materials15

FeatureV-RayV-Ray GPU

Corona Hair Material

(tick)(tick) 
Corona Layered Material(tick)(tick)
Corona Legacy Material(error)14(error)14
Corona Light Material(tick)(tick)
Corona Physical Material(tick)(tick)
Corona Rayswitcher Material(error)(error)
Corona Scanned Material(error)(error)
Corona Select Material(tick)(tick)
Corona Shadow Catcher Material(error)(error)
Corona Skin Material(tick)(tick)
Corona Slicer Material(error)(error)
Corona Volume Material(error)(error)


Corona Shaders15

FeatureV-RayV-Ray GPU
Corona AO Shader(error)(error)
Corona Bitmap Shader(error)(error)
Corona Color Correct Shader(error)(error)
Corona Color Mix Shader(error)(error)
Corona Curvature Shader(error)(error)
Corona Data Shader(error)(error)
Corona Distance Shader(tick)(tick)
Corona Edge Shader(error)(error)
Corona Mapping Randomizer ShaderPARTIAL16PARTIAL16
Corona Mixture Shader(tick)(tick)
Corona Multi ShaderPARTIAL16PARTIAL16
Corona Normal Shader(error)(error)
Corona Ray Switch Shader(error)(error)
Corona Round Edges Shader(error)(error)
Corona Select Shader(error)(error)
Corona Sky Shader(error)(error)
Corona Tile Shader(error)(error)
Corona Tonemap Control Shader(error)(error)
Corona Triplanar Shader(error)(error)
Corona Wire Shader(tick)(tick)


Tags

FeatureV-RayV-Ray GPU
Compositing(tick)(tick)


Footnotes


Cinema 4D shaders marked as BAKED are supported by V-Ray via the Bake Cinema 4D Shaders option available in Render Settings > Overrides > Textures or via the VRayC4DBake texture.

V-Ray for Cinema 4D 2023 and newer supports native OCIO color management.

1. The new Progressive Caustics method works only with the Progressive Image Sampler and on CPU.

2. The Spline Interpolation is currently not supported. The Colorize option is not supported at the moment. Positive values for Lightness in the native Filter shader do not currently produce the expected results.

3. Currently, V-Ray Scene does not import V-Ray Sky in Cinema 4D. V-Ray Scene does not refresh when working with Interactive rendering.

4. Currently, only the V-Ray Physical Camera and Python tags work with the Cinema 4D Stage environment.

5. Vector2d, Vector4d and TimeValue Data Type are not supported.

6. V-Ray Output System is not compatible with Cinema 4D Team Render. Performing single frame renders with enabled denoiser and lens effects can lead to unwanted results.

7. Fire Lights and Volume Light Cache options, as well as isosurface rendering and meshing, are not supported with V-Ray GPU.

8. Not all render elements produced by the Sampler Info render element are supported or produce the same results both in CPU and GPU. For a full list of the produced render elements and their support, see the Sampler Info Re page.

9. Redshift shaders are supported by V-Ray provided the Convert Materials tool is used to convert the Redshift nodes first.

10. V-Ray Node textures are also supported on both CPU and GPU when converted to Classic materials using the Convert Materials tools.

11. Only Color (except Model Oren-Nayar), Brightness, Diffusion, Transparency are supported.

12. The MoGraph Shader are only available for the V-Ray Classic Materials; however, note that classic materials can be converted into nodes using the Convert Materials tools.

13. The Cinema 4D particle systems, introduced with Cinema 2024.4, are supported on V-Ray for Cinema 2024.4.1 and above. 

14. Corona Legacy materials can be converted to Corona Physical Materials and then converted to V-Ray materials.

15. Corona Materials can be imported into V-Ray using the V-Ray Convert Materials tool, they are not supported directly.

16. The Corona Mapping Randomizer Shader and Corona Multi Shader are only supported in Objects, Material ID, Object buffer ID, and Mesh element modes.

Was this helpful?