This page provides information about the Convert Materials Tool.
Overview
The Convert Materials tool can convert native Cinema 4D materials, Redshift materials, and Corona materials into V-Ray Materials.
And also, it can convert between V-Ray Node - and V-Ray Classic Materials.
For a list of all the shaders supported by V-Ray and V-Ray GPU, please see the Supported Features page.
UI Path: V-Ray > Tools > Convert Materials
Options
Select from the Convert tabs whether only the Selected Materials or All Materials are converted.
Delete Original Material – When enabled, the original material is deleted, leaving only the output material in the scene.
Replace Assigned Materials – Replaces all the materials that appear in texture tags of objects in the document with the provided replacements in the conversion map.
Continue on Error – Forces the conversion to continue even if an error is encountered. The error is logged.
Convert to Classic – When enabled, converts native Cinema 4D nodes and V-Ray nodes to classic V-Ray materials.
In-place Node Conversion – Reuses the existing node material when converting a node material from a different (non-V-Ray) node space. This allows you to keep the original materials, while getting the V-Ray equivalent.