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The Materials section contains an array of pre-made materials, such as wood, metal, glass and others. It also contains Decals, which can be used to simulate dirt or stickers on objects.

Once downloaded, materials can be imported via dragging onto a selected object. The imported material is visible in the Materials bottom tab.


Click the green arrow for two additional import options.

Use triplanar mappingEnables triplanar mapping on VRayBitmaps (when adding the material to a scene or selection).

Use real-world scale – Enables real-world scale mapping for VRayBitmaps (when adding the material to a scene or selection).

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When an option is enabled in this menu, a blue circle () indicates the custom setup is in effect for any further material imports.

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Lights

Cosmos lights are imported as meshes in the Meshes filter tab of the Objects tab.

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Some assets have more than one variant. Assets with variants combine different versions of the same asset into a single item in the library.

1. Assets with variants have an indicator displaying the total number of its variants. 

2. To display the asset variants, hover over the asset. The variants show as small thumbnails and you can preview them by hovering over the thumbnail.

Note that you have to download and then import each individual variant if you want to have them all in your scene.

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