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Settings for the stage geometry projection mesh. Ignored on operator instances.

Node Scene name of the projection node to be used. Required for each render instance.

UV Channel The projection mesh UV channel to be used. If not specified, the default UV channel is used according to the DCC that exported the scene (for example, 1 for 3ds Max, 0 for Maya and Blender).

UV Flip Optional UV flip of the projection mesh in one or both of the dimensions.

Auto UV Bounds If enabled, the UV bounds of the projection geometry are automatically computed. If disabled, the UVs are assumed to be in [0, 1]. The UV bounds determine the mapping of the output image in UV space. Enabled by default.


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The Node field is case sensitve. Please ensure you use the correct capitalization.

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Settings for the additional stage geometry projection helper nodes.

Env. Viewpoint Node – The scene name of the environment viewpoint node. An optional parameter that determines the point of the environment projection. If not set, the environment projection is disabled. Should be the same for all renderers in most cases. Ignored on operator instances.

Tracking Origin Node – The scene name of the tracking origin node. An optional parameter that determines the camera tracking center and orientation in the scene. If not set, the projection geometry pivot point and orientation are used. Note that on operator instances the camera projection is not active. In order to visualize the tracked camera correctly in operator instances, a tracking origin node should be specified. Same for all renderers in most cases.


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The Env. Viewpoint Node and Tracking Origin Node fields are both case sensitve. Please ensure you use the correct capitalization.

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