Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

...

First boot: Preferences

...

Section
Column
width40%

Anchor
pref
pref
When Anima is started for the first time, the first window shown right after the splash screen is a reduced version of the Preferencesdialog.

In that first boot preferences dialog, you can define the following options:

Default projects path –  This is the path where the projects you create will be stored by default. You will be able to define a different one in the Create New Project dialog too, but the path you set here will be used as the root path of your projects by default.

Purchases path – This is the path where all the downloaded models from Anima will be placed.

Video decoding device – Defines the device that will be decoding the video streams of the 4D actors. The options will be CPU or any of the GPUs supporting NVDEC that you may have installed in your system. (It might happen that some of your GPUs do not have hardware decoding capabilities yet. If that happens, Anima will detect it automatically and fall back to using the CPU as the decoding device.)

Language – Sets the language of the interface. Currently, only English and Spanish are supported.

Displayed unit system – Sets the displayed units (Metric or Imperial).

Render system – Sets the Graphic Drivers used by the 3D viewport (OpenGL or Direct3D). If Anima shows an error right on start and closes, it is a good idea to try switching this setting to the alternative one.

Column
width5%


Column
width55%

...

Section
Column
width50%

The place to design, organize, and simulate your animations is the Anima Draw mode.

This mode is arranged into logical panels to help you focus on different aspects of your work, such as selecting actors, drawing paths and areas, synchronizing the scene with your 3D app with Aliveapplying motion clips, editing the properties of the nodes,  or managing their hierarchy in the node tree.

Main Menu This is the core of the application, where you get access to all the other submenus (File, Scenes, Edit, View, Help). Right next to it, you can see the license that is currently activated on this machine: ALL, PROor LITE.

Mode The mode switch is used to toggle the workspace between Draw [T] and Edit [U] modes.

Column
width5%


Column
width45%

...

Section
Column
width50%

Alive Synchronization button Use this button to connect with the Anima plugin and synchronize scenes, cameras, and backgrounds.

Column
width5%


Column
width45%

...

Section
Column
width50%

Main Menu

This is the core of the application, where you get access to all the other submenus ( (File, Scenes, Edit, View, Help).Right next to it you can see the currently activated license on this machine: ALL, PROor LITE.



Mode

The mode switch is used to toggle the workspace between Draw and Edit modes.

Column
width5%


Column
width45%

...