The simplest way to control the pace of the animation is using the Speed multiplier parameter.
With it, we can slow down or speed up the velocity of the whole animation to easily create cool slow-motion or time-lapse effects.
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Animating the Time Offset
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For more complex time effects, since anima® 5.5.0, it is possible to animate with keyframes the Time offsetvalue in 3ds Max.
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This allows the simulation playback to be modified at will, using standard keys and animation curves, which greatly expands the possibilities for creating original non-linear temporal effects.
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The sameTime offsetanimable parameter can be used to apparently “stop” the motion of the actors by applying an animation curve set to linear and defining a time offset progression equal to the inverse of the real playback progression from the time bar in 3dsMax3ds Max.
For example, if we have a scene of 200 frames at 25 fps (8s), we should set a key at frame 0 with value 8 and another one at frame 200 with value 0.