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After the initial boot, the first dialog that appears when Anima is launched is the Welcome Screen.


This window gives instant access to most of the things you will probably want to do when you start working.

In the center of the window (RECENT), you will find a brief list of the recently modified projects on your machine, with the most recent at the top of the list.

At the upper center, you can see a preview of the last scene that was saved from that project.  Above the preview, there are 4 shortcuts to quickly manage the projects: 

Create New (), Browse (), Openand Close Window ().

Below the recent projects, a list of the DEMO files is displayed, which is handy if you want to check some of the examples provided by the installer.

On the left side, a column with five links is displayed to let you quickly access useful Anima resources that are available online:

the Chaos Anima website (), thisAnima documentation (), the Chaos Anima Youtube channel () where you will find a lot of sample videos and tutorials, the Frequently Asked Questionsand direct contact to our great Support Service () where we will be happy to give you any assistance you may need.

At the bottom center, you can choose whether you want to see this Welcome Screen or not when Anima is started. If you choose not to show it automatically, you can always show it manually by going to Anima Menu > View > Welcome screen.

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View Website – Click here to open the Chaos website.

Open Documentation – Click here to go to the Anima online documentation.

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Contact Support If you have a question that’s not answered in our documentation, in the tutorials or in our Facebook User Group, click this button to contact our Support service and open a ticket.

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Display Buttons

Display Preferences. Use this button to set up the viewport quality settings and preferred interaction preset (Anima, 3dsMax, Cinema 4D, Unreal Engine, Maya, or Blender).

Camera Preview. Choose between the cameras synchronized with Alive here.

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Notice that not all the actors can be modified. For example, the 4D models use cutting-edge technology with animated textures and dynamic topology that is simply too complex to be adjusted. Also, the models from the subscription service cannot be modified yet (they will be in the mid-term future, we are already working on that).


The model types that can be duplicated and modified are the Posed (static) and the Rigged (animable), either purchased from our website or imported in FBX from third-party providers.

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