Enable – Generates physically correct caustics at the cost of lower rendering performance. Note that to render refractive caustics, you need to enable them in the Corona Material (either if it's a legacy or physical material).
Caustics from environment – When enabled, the caustics solver generates caustics from the scene environment lighting. This option does not influence caustics generation by the sun.
Caustics in volumes – If set to true, the Caustic solver will be used to compute caustics in volumes.
Only in caustics pass – When enabled, caustics are rendered only in a special Caustics multi-pass. When disabled, caustics also appear in beauty, light select, and all other applicable multi-pass elements.Caustics from environment – When enabled, the caustics solver generates caustics from the scene environment lighting. This option does not influence caustics generation by the sun.
Surface multiplier – Multiplies the intensity of caustics on surfaces. Changing the default value of 1 leads to inaccurate (darker/brighter) surface caustics rendering.Caustics in volumes – If set to true, the Caustic solver will be used to compute caustics in volumes.
Volume multiplier – Multiplies the intensity of caustics in volumes. Changing the default value of 1 leads to inaccurate (darker/brighter) surface caustics rendering.
Include/Exclude – These options allow you to include or exclude specific objects from being affected by caustics.
Available Include/exclude modes:
Apply caustics only on these objects – Using this mode, caustics are only visible in the defined objects from the list. Don't apply caustics on these objects – Using this mode, caustics are not visible in the defined objects from the list.