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Enable – Generates physically correct caustics at the cost of lower rendering performance. Note that to render refractive caustics, you need to enable them in the Corona Material (either if it's a legacy or physical material).

Caustics from environment – When enabled, the caustics solver generates caustics from the scene environment lighting. This option does not influence caustics generation by the sun.

Caustics in volumes – If set to true, the Caustic solver will be used to compute caustics in volumes.

Only in caustics pass – When enabled, caustics are rendered only in a special Caustics multi-pass. When disabled, caustics also appear in beauty, light select, and all other applicable multi-pass elements.Caustics from environment – When enabled, the caustics solver generates caustics from the scene environment lighting. This option does not influence caustics generation by the sun.

Surface multiplier – Multiplies the intensity of caustics on surfaces. Changing the default value of 1 leads to inaccurate (darker/brighter) surface caustics rendering.Caustics in volumes – If set to true, the Caustic solver will be used to compute caustics in volumes.

Volume multiplier – Multiplies the intensity of caustics in volumes. Changing the default value of 1 leads to inaccurate (darker/brighter) surface caustics rendering.


Include/Exclude – These options allow you to include or exclude specific objects from being affected by caustics.

Available Include/exclude modes:

Apply caustics only on these objects – Using this mode, caustics are only visible in the defined objects from the list.
Don't apply caustics on these objectsUsing this mode, caustics are not visible in the defined objects from the list.

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