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This example shows the difference between Random distribution and UV map modes.
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The bounding box of the model is represented with a red box. The pivot of the model is represented with a blue sphere.
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When Edge trimming is off, the whole clumps are scattered causing some of the flowers (sub-object elements) to grow outside of the distribute-on object. Each model is scattered as expected (its pivot is placed within the boundaries of the distribute-on object), however the sub-mesh elements (individual flowers) are growing outside of the boundaries, because they are a part of the model.
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The Local and World Slope Limitations determine the up-vector. The Local option uses the normals of the Distribute-on target object; the World option uses the Z-axis of the scene. In this example, the Slope Limitation Angle [°] is set to 0.0-45.0.
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Altitude Limitation
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