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This example shows the difference between Random distribution and UV map modes.

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AddButtonsfalse
LabelBeforeRandom distribution
LabelAfterUV map
AttachmentImageBefore01_ModeRandomDistribution_InstancesCount5000.jpg
AttachmentImageAfter02_ModeUVGrid_PatternGrid_Spacing0x025.jpg


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beforeLabelRandom Distribution
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Anchor
UVGridPattern
UVGridPattern
 
Anchor
UVGridSpacing
UVGridSpacing

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Example: Pattern 

This example shows the different pattern types.

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Example: Spacing [%]

This example shows how the spacing parameter affects the distances between the instanced model objects.

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The bounding box of the model is represented with a red box. The pivot of the model is represented with a blue sphere. 


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AttachmentImageBeforeTrimming_off_flowers.jpg
AttachmentImageAfterTrimming_on_flowers.jpg

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When Edge trimming is off, the whole clumps are scattered causing some of the flowers (sub-object elements) to grow outside of the distribute-on object. Each model is scattered as expected (its pivot is placed within the boundaries of the distribute-on object), however the sub-mesh elements (individual flowers) are growing outside of the boundaries, because they are a part of the model. 

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The Local and World Slope Limitations determine the up-vector. The Local option uses the normals of the Distribute-on target object; the World option uses the Z-axis of the scene. In this example, the Slope Limitation Angle [°] is set to 0.0-45.0.


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AttachmentImageBefore02_SlopeLimit_0-45_Rot_Local.jpg
AttachmentImageAfter03_SlopeLimit_0-45_Rot_World.jpg

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Altitude Limitation

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Еnables instances limitation in the given altitude range.

Range – Defines the range of altitude units in World or Position Independent mode. See the Altitude Limitation example below.

World – The altitude of the surface points on each individual distribute-on object is evaluated in world space (after all transforms).

Position Independent – The altitude of the surface points on each individual distribute-on object is evaluated relative to the object center while the object rotation and scale still affect the altitude.

Falloff Curve – Opens the Altitude limitation falloff curve editor. This allows specifying the density of the scattered objects depending on their altitude. Lowering the point on the left side of the curve results in lowering the density of the objects closer to the minimum altitude range. Lowering the point on the right side of the curve results in lowering the density of the objects close to the maximum altitude range. See the Altitude Limitation example below.

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Max2024_VRay7Beta_Scatter_EdgeTrimming_AltitudeLimitation


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