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This page provides details on the settings available for the Stochastic Flakes Material in V-Ray for Cinema 4D.

Overview

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The Stochastic Flakes material can be used to simulate car paints, snow and other glittery materials. It works by simulating at render time the aggregated effect of a large number of mirror-like flakes scattered over the surface of an object. The material is somewhat similar to Car Paint 2 material, but uses less memory. The term stochastic means "using a random variable".

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The Enable Flakes parameter allows the user to turn the Stochastic Flakes effect on and off. When on, flakes are scattered across the surface of the material. When off, the material renders with only the specified BRDF Type and Hilight Glossiness. In the example below, the BRDF Type is set to GGX. Click on the image to open the full-resolution.


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AttachmentImageBeforesnowman-20.12_noFlakes.jpg
AttachmentImageAftersnowman-20.12_Flakes.jpg

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Example: Number of Flakes

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