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When you create a project you must first enable the V-Ray plugin. From "Edit/Plugins" enable the VRayForUnreal plugin. You will need to restart Unreal for this to take effect.(2.21)
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Step 3. New level Creation and vrscene import
Next create a new level by going to File > New Level > Empty Level (3.1). In the Content Browser create a new folder, name it VRayInteriorDemo and open it. Next click on the Import Button, navigate to the path where you generated the vrscene file and open it (3.2). The V-Ra Scene Import Options dialogue appears (3.3). Use default values and click Import.
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Step 4. Test Lightbake
Part III - Rendering the final image
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In the VFB, open up the Show Corrections Control panel by clicking on the icon at the bottom right of the window (2.1). Here you'll be able to fine-tune the render by turning on and manipulating the parameters. Tune down the Highlight Burn in the Exposure tab. Adjust the White Balance to turn down the warmth in the image (2.2).
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