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The source of VRayToon is available as part of the V-Ray SDK.

 

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UI Paths:

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||mat Network|| > Effect > Toon

 

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||shop Network|| > V-Ray Material node > Effect > Fog

 

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Parameters

 

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Line Color (map)– Specifies the color of the outlines using a map.

Line Width (map)– Specifies the width of the outlines using a map.

Width Units – Specifies if the width of the lines will be measured in Pixels or in World units.

Opacity Opacity (map) – Specifies the opacity of the outlines using a map.

Distortion (map) – A texture that will be used to distort the outlines, using the gradient of the texture as direction for distortion. This works similar to bump-mapping. Note that high output values may be required for larger distortion.


Options

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Compensate Camera Exposure – When enabled the VRayToon will compensate the Line Color brightness to adjust for any Exposure correction from a VRayPhysicalCameraWidth Units – Specifies if the width of the lines will be measured in Pixels or in World units.

Hide Inner Edges  – Determines whether lines will be created for parts of the same object with varying surface normals (for example, at the inside edges of a box).

Normal Threshold – Determines when lines will be created for parts of the same object with varying surface normals (for example, at the inside edges of a box). A value of 0.0 means that only 90 degrees or larger angles will generate internal lines. Higher values mean that more smooth normals can also generate an edge. Don't set this value to pure 1.0 as this will fill curved objects completely.

Overlap Threshold  – Determines when outlines will be created for overlapping parts of one and the same object. Lower values will reduce the internal overlapping lines, while higher values will produce more overlap lines. Don't set this value to pure 1.0 as this will fill curved objects completely.

Show Toon Lines in Reflections – When enabled, toon lines will be shown in reflections.

Trace Bias – this parameter depends on the scale of your scene, it determines the Determines the ray bias when the outlines are traced in reflections/refractions.

Visible in Reflections/refractions – Causes the outlines to appear in reflections/refractions as well. Note that this may increase render times.

Depends on the size of your scene.

List Type As Inclusive List – Specifies if the provided list is treated as an Include list inclusive or Exclude list.

Compensate Camera Exposure – When enabled the VRayToon will compensate the Line Color brightness to adjust for any Exposure correction from a VRayPhysicalCamera.

Line Color – Specifies the color of the outlines.

Line Width – Specifies the width of the outlines.

Opacity – Specifies the opacity of the outlines. 

 exclusive list.