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This page provides information on the V-Ray Falloff texture.

 

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Overview

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V-Ray Falloff produces a gradient texture based on the angular falloff of the the surface of the geometry to which the texture is applied. The resulting map can simulate the falloff of opacity, reflection, and refraction for surfaces where these properties vary depending on the surface's angle to the camera, such as curved glass or water.

To create the texture, V-Ray Falloff starts with two colors, usually black and white. Placement of these colors on the surface is based on the Falloff Type and Direction Type selected. The remainder of the map is generated as a gradient between these two colors, with a gradual falloff between the colors.

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UI Paths

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||mat Network|| > V-Ray> Texture > V-Ray Falloff

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||shop Network|| >

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V-Ray Material > V-Ray> Texture > V-Ray Falloff

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Node

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The TexGrid node provides inputs for controlling various texture properties. They correspond to parameters in the section below.

 

Image Added

 

Settings

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Type – Specifies the type of falloff:

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