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Fractal Roughness – Controls the roughness of the fractal. A value of 0.0 is very rough and a value of 1.0 is very smooth, which negates the fractal. For more details, please see the Fractal Roughness examples below.

 

Color Tweaks

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Mult – Specifies a strength multiplier for the texture color.

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Invert – When enabled, inverts the resulting texture color.

 

Alpha Tweaks

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Source – Specifies where the alpha channel is drawn from.

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Tile V – Enables vertical tiling.


UV Noise

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Image Modified

Enabled – Enables noise for the texture.

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Anchor
exampleCellularSize
exampleCellularSize

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Example: Size

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Section
Column
width5%20%

 

columnwidthcolumn30%column
Column
30%
width60%
Image slider
Panel
borderStylenone

Image Modified

Dots Size: 0.05

 
Panel
borderStyle
none
30%

Image Modified

 Dots Size: 0.1

 
Panel
borderStyle
width
none

Image Modified

Dots Size: 0.2

 
Panel
Column
width5%

 

Column
width30%
Image Removed
borderStyle
width5%

 

Section
column30%column
none

Image Added

 

Chips Size: 0.2

 
Panel
borderStyle
width
none

Image Modified

Chips Size: 0.35

 
Panel
Column
width5%

 

width
Column
width30%
borderStyle
none
30%

Image Modified

 Chips Size: 0.5

 
Panel
Column
width5%

 

Section
columnwidthcolumnwidthcolumn
borderStylenone

Image Modified

Cells Size: 0.1

 
Panel
borderStyle
none
30%

Image Modified

Cells Size: 0.2

 
Panel
borderStyle
none
30%

Image Modified

Cells Size: 0.5

 
Panel
Column
width5%

 

Column
width30%
borderStyle
width5%

 

Section
columnwidthcolumn30%column
none

Image Modified

Chess Cells Size: 0.1

 
Panel
borderStyle
none
30%

Image Modified

Chess Cells Size: 0.2

 
Panel
borderStyle
width
none

Image Modified

Chess Cells Size: 0.5

 
Panel
Column
width5%

 

Column
width30%
Image Removed
borderStyle
width5%

 

Section
columnwidthcolumnwidth
none

Image Added

 

Plasma Size: 0.05

 
Panel
borderStyle
none
30%

Image Modified

Plasma Size: 0.07

 
Panel
borderStyle
none
30%

Image Modified

Plasma Size: 0.2

 

Column
width20%5%

 

 

 

Anchor
exampleSpread
exampleSpread

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Example: Spread

 

Section
Column
width5%20%

 

column30%columnwidthcolumn
Column
30%
width60%
Image slider
Panel
borderStylenone

Image Modified

Dots Spread: 0.5

 
Panel
borderStyle
width
none

Image Modified

Dots Spread: 1.0

 
Panel
borderStyle
none
30%

Image Modified

 Dots Spread: 1.5

 
Panel
Column
width5%

 

Column
width30%
borderStyle
width5%

 

Section
columnwidthcolumn30%column
none

Image Modified

Chips Spread: 0.5

 
Panel
borderStyle
none
30%

Image Modified

Chips Spread: 1.0

 
Panel
borderStyle
width
none

Image Modified

 Chips Spread: 2.0

 
Panel
Column
width5%

 

Column
width30%
Image Removed
borderStyle
width5%

 

Section
column30%columnwidthcolumn
none

Image Added

 

Cells Spread: 0.1

 
Panel
borderStyle
width
none

Image Modified

 Cells Spread: 0.5

 
Panel
borderStyle
none
30%

Image Modified

 Cells Spread: 1.0

 
Panel
Column
width5%

 

Column
width30%
borderStyle
width5%

 

Section
columnwidthcolumn30%column
none

Image Modified

Chess Cells Spread: 0.1

 
Panel
borderStyle
none
30%

Image Modified

Chess Cells Spread: 0.5

 
Panel
borderStyle
width
none

Image Modified

 Chess Cells Spread: 0.9

 
Panel
Column
width5%

 

width5%
Column
width30%
borderStyle
none
Image Removed

Image Added

 

Section
columnwidthcolumnwidth

Plasma Spread: 1.0

 
Panel
borderStyle
none
30%

Image Modified

Plasma Spread: 3.0

 
Panel
borderStyle
none
30%

Image Modified

Plasma Spread: 5.0

 

Column
width20%5%

 

 

 

Anchor
exampleDensity
exampleDensity

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Example: Density

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Section
Column
width5%20%
 
columnwidthcolumn
Column
30%
width60%
Image slider
Panel
borderStylenone

Image Modified

Dots Density: 0.1

 
Panel
borderStyle
none
30%

Image Modified

 Dots Density: 0.25

 
Panel
Column
width5%

 

30%
Column
width30%
borderStyle
width
none

Image Modified

Dots Density: 1.0

 
Panel
Column
width5%

 

Section
columnwidthcolumn
borderStylenone

Image Modified

Chips Density: 0.25

 
Panel
borderStyle
none
30%

Image Modified

Chips Density: 0.7

 
Panel
Column
width5%

 

30%
Column
width30%
borderStyle
width
none

Image Modified

Chips Density: 1.5

 
Panel
Column
width5%

 

Section
column30%columnwidth
borderStylenone

Image Modified

Cells Density: 0.15

 
Panel
borderStyle
width
none

Image Modified

Cells Density: 0.25

 
Panel
borderStyle
none
30%

Image Modified

 Cells Density: 0.5

 
Panel
Column
width5%

 

Section
borderStylenone
Column
width5%

 

30%columnwidthcolumn
Column
width

Image Modified

Chess Cells Density: 0.15

 
Panel
borderStyle
none
30%

Image Modified

 Chess Cells Density: 0.25

 
Panel
Column
width5%

 

30%
Column
width30%
borderStyle
width
none

Image Modified

Chess Cells Density: 0.5

 
Panel
Column
width5%

 

Section
columnwidthcolumnwidth
borderStylenone

Image Modified

Plasma Density: 0.5

 
Panel
borderStyle
none
30%

Image Modified

 Plasma Density: 1.0

 
Panel
borderStyle
none
30%

Image Modified

Plasma Density: 2.0

 

 
Column
width5%
20%

 

 


Anchor
exampleLow
exampleLow

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Example: Low

 

Section
Column
width5%

 

Column
width45%

The Dots examples below use Size: 0.25, Spread: 0.5, and Density: 1.5. The Edge Color is blue for visual clarity

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section
Image slider
Panel
Column
width5%

 

30%columnwidthcolumn30%
borderStylenone
Column
width

Image Modified

Dots Low: 0.0

 
Panel
borderStyle
none
30%

Image Modified

Dots Low: 0.5

 
Panel
borderStyle
width
none

Image Modified

Dots Low: 1.0

 

Column
width5%45%

 

The Chips examples below use Size: 1.0, Spread: 0.75, and Density: 3.0. The Edge Color is blue for visual clarity.

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section
Image slider
columncolumn30%columnwidth
Panel
Column
width30%
borderStyle
width5%

 

none

Image Modified

Chips Low: 0.0

 
Panel
borderStyle
width
none

Image Modified

Chips Low: 0.5

 
Panel
borderStyle
none
30%

Image Modified

Chips Low: 0.9

 

Column
width5%

 

 



Anchor
exampleMiddle
exampleMiddle

...

 

Example: Middle

 


 

Section
Column
width5%

 

Column
width45%

The Dots examples below use Size: 0.25, Spread: 0.5, and Density: 1.5. The Edge Color is blue for visual clarity.

...

section
Image slider
Column
width30%
Panel
Column
width5%

 

columnwidthcolumnwidth
borderStylenone

Image Modified

Dots Middle: 0.0

 
Panel
borderStyle
none
30%

Image Modified

Dots Middle: 0.5

 
Panel
borderStyle
none
30%

Image Modified

Dots Middle: 1.0

 

 
Column
width5%
45%

The Chips examples below use Size: 1.0, Spread: 0.75, and Density: 3.0. The Edge Color is blue for visual clarity.

...

section
Image slider
columncolumnwidthcolumn30%
Panel
Column
width30%
borderStyle
width5%

 

none

Image Modified

Chips Middle: 0.0

 
Panel
borderStyle
none
30%

Image Modified

Chips Middle: 0.5

 
Panel
borderStyle
width
none

Image Modified

Chips Middle: 1.0

 

Column
width5%

 

 

Anchor
exampleHigh
exampleHigh

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Section
Column
width5%

 

Column
width30%


Fractal Roughness: 0.0

 

Column
width30%


Fractal Roughness: 0.5

 

Column
width30%


Fractal Roughness: 0.9

 

Column
width5%

 

 

Color Tweaks

Image Removed

Mult – Specifies a strength multiplier for the texture color.

Offset – Color corrects the texture by adding the the RGB color values specified here to the RGB color values in the texture.

Invert – When enabled, inverts the resulting texture color.

Alpha Tweaks

Image Removed

Source (question)

Mult – Specifies a multiplier for the texture alpha.

Offset – Specifies an additional offset for the texture alpha.

Invert – When enabled and Invert from Color Tweaks is also enabled, the resulting texture alpha will be inverted as well.

Placement

Image Removed

Placement Type – Specifies the way the valid portion of the texture is applied.

Full – Uses the full valid portion of the texture.
Crop – Allows the user to specify a section of the texture using the parameters below.
Place – Allows the user to specify a section of the texture and how to place it using the parameters below.

U – Specifies the U coordinate of the valid texture sector.

V – Sppecifies the V coordinate of the valid texture sector.

W – Specifies the width of the valid texture sector.

H – Specifies the height of the valid texture sector.

Tile U – Enables horizontal tiling.

Tile V – Enables vertical tiling.

UV Noise

Image Removed

Enabled – Enables noise for the texture.

Amount – Specifies the amount of noise to add to the texture.

Levels – Specifies the amount of noise iterations.

Size – Controls the scale of the noise.

Animated – Enables the noise to be animated.

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