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Mesh smooth
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The mesh smoothing uses two different methods. The first one simply pulls the vertices towards each other, but has two significant drawbacks: animation flickering and causing small formations in the mesh to shrink. The second method is more sophisticated and uses the Liquid particles from the simulation to overcome the first method's problems. |
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Smoothness | smoothmesh – Specifies the number of smoothing passes. The higher the value, the smoother the result, but the mesh will require more time to calculate.
Use Liquid Particles | useprt – Enables – Enables particle-based smoothing of the mesh. It requires Liquid particles to be simulated and exported to the cache files. This method overcomes the limitations of the basic smoothing without particles, which can flicker in animation and cause small formations in the mesh to shrink.
Particle size | prtsz – Used to make the liquid thicker or thinner. Works only when Use Liquid Particles is enabled. This parameter specifies the distance from the mesh surface to the particle centers.
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