Page History
This page contains information about the V-Ray User Float Texture.
Overview
Section | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
UI Paths
Section | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Node
The TexUserScalar node provides inputs for controlling various texture properties. They correspond to parameters in the section below.
Parameters
Attribute – Specifies the name of the user attribute that is looked up and returned from this shading node.
Default Value – Specifies the value to return if the user attribute is not found on the shaded object.
Attribute Priority – Specifies the attribute priority of V-Ray User Float.
User Attribute
Map Channel