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This page contains information about the V-Ray Cellular Texture.
Overview
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UI Paths
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Node
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The V-Ray TexCellular node provides inputs for controlling various texture properties. They correspond to parameters in the section below.
Settings
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Type – Specifies which type to use for the Cellular texture. The choices are Dots, Chips, Cells, Chess Cells, or Plasma.
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Size – Controls the size of the Cellular procedural texture. For more details, please see the Size examples below.
Spread – Controls the spread of the procedural Cellular texture. For more details, please see the Spread examples below.
Density – Controls the Density of the Cellular texture. For more details, please see the Density examples below.
Low – Controls the low threshold (background color). For more details, please see the Low examples below.
Middle – Controls the middle threshold (edge color). For more details, please see the Middle examples below.
High – Controls the high threshold (center color). For more details, please see the High examples below.
Fractal – Enables the addition of fractal generation. Only available with Dots and Chips Types.
Fractal Iterations – Controls the number of fractal iterations. For more details, please see the Fractal Iterations examples below.
Fractal Roughness – Controls the roughness of the fractal. A value of 0.0 is very rough and a value of 1.0 is very smooth, which negates the fractal. For more details, please see the Fractal Roughness examples below.
Color Tweaks
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Mult – Specifies a strength multiplier for the texture color.
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Invert – When enabled, inverts the resulting texture color.
Alpha Tweaks
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Source – Specifies where the alpha channel is drawn from.
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Invert – When enabled and Invert from Color Tweaks is also enabled, the resulting texture alpha will be is inverted as well.
Placement
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Placement Type – Specifies the way the valid portion of the texture is applied.
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U – Specifies the U coordinate of the valid texture sector.
V – Sppecifies Specifies the V coordinate of the valid texture sector.
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Tile V – Enables vertical tiling.
UV Noise
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Enabled – Enables noise for the texture.
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Example: Size
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Example: Spread
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Example: Density
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Example: Low
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Example: Middle
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Example: High
The Dots examples below use Size: 0.25, Spread: 0.5, and Density: 1.5. The Edge Color is blue for visual clarity.
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Example: Fractal Iterations
The Dots examples below use Size: 0.25, Spread: 0.5, and Density: 1.5.
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Example: Fractal Roughness
The Dots examples below use Size: 0.25, Spread: 0.5, Density: 1.5, and Fractal Iterations: 3.0.
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