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This page contains information about the V-Ray Cellular Texture.

 

Overview

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The V-Ray Cellular Texture map generates a procedural cellular noise pattern.

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UI Paths

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||mat Network|| > V-Ray> Texture > V-Ray Celluar

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 ||shop out Network|| > V-Ray Material > Render Elements node > V-Ray> Ray > Texture > V-Ray CelluarCellular
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Node

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The V-Ray TexCellular node provides inputs for controlling various texture properties. They correspond to parameters in the section below.

 

 

Settings

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Type – Specifies which type to use for the Cellular texture. The choices are Dots, Chips, Cells, Chess Cells, or Plasma.

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Size – Controls the size of the Cellular procedural texture. For more details, please see the Size examples below.

Spread – Controls the spread of the procedural Cellular texture. For more details, please see the Spread examples below.

Density – Controls the Density of the Cellular texture. For more details, please see the Density examples below.

Low – Controls the low threshold (background color). For more details, please see the Low examples below.

Middle – Controls the middle threshold (edge color). For more details, please see the Middle examples below.

High – Controls the high threshold (center color). For more details, please see the High examples below.

Fractal – Enables the addition of fractal generation. Only available with Dots and Chips Types.

Fractal Iterations – Controls the number of fractal iterations. For more details, please see the Fractal Iterations examples below.

Fractal Roughness – Controls the roughness of the fractal. A value of 0.0 is very rough and a value of 1.0 is very smooth, which negates the fractal. For more details, please see the Fractal Roughness examples below.

Color Tweaks

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Mult – Specifies a strength multiplier for the texture color.

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Invert – When enabled, inverts the resulting texture color.

 

Alpha Tweaks

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Source – Specifies where the alpha channel is drawn from.

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Invert – When enabled and Invert from Color Tweaks is also enabled, the resulting texture alpha will be is inverted as well.


Placement

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Placement Type – Specifies the way the valid portion of the texture is applied.

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U – Specifies the U coordinate of the valid texture sector.

VSppecifies Specifies the V coordinate of the valid texture sector.

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Tile V – Enables vertical tiling.


UV Noise

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Enabled – Enables noise for the texture.

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exampleCellularSize
exampleCellularSize

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Example: Size

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Dots Size: 0.05

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 Dots Size: 0.1

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Dots Size: 0.2

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 Chips Size: 0.2

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Chips Size: 0.35

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 Chips Size: 0.5

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Cells Size: 0.1

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Cells Size: 0.2

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Cells Size: 0.5

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Chess Cells Size: 0.1

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Chess Cells Size: 0.2

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Chess Cells Size: 0.5

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 Plasma Size: 0.05

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Plasma Size: 0.07

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Plasma Size: 0.2

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exampleSpread
exampleSpread

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Example: Spread

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Dots Spread: 0.5

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Dots Spread: 1.0

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 Dots Spread: 1.5

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Chips Spread: 0.5

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Chips Spread: 1.0

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 Chips Spread: 2.0

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 Cells Spread: 0.1

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 Cells Spread: 0.5

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 Cells Spread: 1.0

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Chess Cells Spread: 0.1

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Chess Cells Spread: 0.5

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 Chess Cells Spread: 0.9

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 Plasma Spread: 1.0

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Plasma Spread: 3.0

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Plasma Spread: 5.0

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exampleDensity
exampleDensity

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Example: Density

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Dots Density: 0.1

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 Dots Density: 0.25

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Dots Density: 1.0

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Chips Density: 0.25

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Chips Density: 0.7

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Chips Density: 1.5

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Cells Density: 0.15

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Cells Density: 0.25

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 Cells Density: 0.5

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Chess Cells Density: 0.15

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 Chess Cells Density: 0.25

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Chess Cells Density: 0.5

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Plasma Density: 0.5

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 Plasma Density: 1.0

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Plasma Density: 2.0

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exampleLow
exampleLow

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Example: Low

 

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The Dots examples below use Size: 0.25, Spread: 0.5, and Density: 1.5. The Edge Color is blue for visual clarity

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Dots Low: 0.0

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Dots Low: 0.5

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Dots Low: 1.0

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The Chips examples below use Size: 1.0, Spread: 0.75, and Density: 3.0. The Edge Color is blue for visual clarity.

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Chips Low: 0.0

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Chips Low: 0.5

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Chips Low: 0.9

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exampleMiddle
exampleMiddle

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Example: Middle

 


 

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The Dots examples below use Size: 0.25, Spread: 0.5, and Density: 1.5. The Edge Color is blue for visual clarity.

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Dots Middle: 0.0

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Dots Middle: 0.5

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Dots Middle: 1.0

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The Chips examples below use Size: 1.0, Spread: 0.75, and Density: 3.0. The Edge Color is blue for visual clarity.

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Chips Middle: 0.0

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Chips Middle: 0.5

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Chips Middle: 1.0

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exampleHigh
exampleHigh

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Example: High

 

The Dots examples below use Size: 0.25, Spread: 0.5, and Density: 1.5. The Edge Color is blue for visual clarity.
 

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exampleFractalIterations
exampleFractalIterations

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Example: Fractal Iterations

 

The Dots examples below use Size: 0.25, Spread: 0.5, and Density: 1.5.
 

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exampleFractalRoughness
exampleFractalRoughness

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Example: Fractal Roughness

 

The Dots examples below use Size: 0.25, Spread: 0.5, Density: 1.5, and Fractal Iterations: 3.0.
 

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