Map | displ2– Specifies – Specifies the map used to displace the fluid . Depending on the Type option selected, a monochrome map or a color map could be required. If a colored map is specified when a monochrome map is needed, the strength of the displacement is determined by the total intensity of the color. If a monochrome map is specified when a vector map is needed, the entire displacement will point in a single directionmesh or Isosurface. Phoenix would automatically detect if a monochrome texture is used and displace the surface along its normals, or if a colored texture is used and treat it as a 3D vector displacement. If a monochrome texture is used, black color with value of 0.0 would mean no displacement, positive colors will extrude the surface outwards, and negative colors will subside the surface. In 3D vector mode, the texture is expected to be in the format used for V-Ray Tangent Vector displacement, where X and Y of the texture are 0.5-based, and the Z direction is 0.0-based. Such a texture is the Phoenix Ocean Texture.
Multiplier | displmul – Specifies the displacement amount.