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Displacement is a technique intended to add detail to the simulation during the rendering. The idea of the Phoenix displacement is similar to the usual geometry displacement: a texture is sampled, and the corresponding point on the mesh of the fluid volume or surface is shifted in a direction at a distance determined by the texture. You can plug both any V-Ray and regular , 3ds Max or Phoenix texture maps, as well as the PhoenixFD Ocean Texture. |
Displacement | displacement – Enables the displacement effect.
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