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When V-Ray GPU is chosen as a rendering engine, all unsupported options will be are hidden from the parameters. |
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||out Network|| > V-Ray > V-Ray Renderer > Export tab
Parameters
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Mode – Switches between the CPU and GPU rendering modes of V-Ray.
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When the Mode is set to GPU, unsupported parameters of all V-Ray nodes in the scene will become invisible. |
GPU Devices – Opens up the V-Ray GPU Device Select dialog where you can choose which devices to use for GPU or hybrid rendering.
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Use Physical Camera Settings – When enabled, the V-Ray physical camera settings will be are applied when using IPR.
Use V-Ray Frame Buffer – When enabled, starting an IPR session (either using the Viewport IPR tool or the Render View panel) will also trigger triggers the creation of a new V-Ray Frame Buffer instance. This is intended to provide the additional functionality that comes with the Frame Buffer.
Use Denoiser – Enables the Denoiser during IPR rendering.
Use Render Elements – When enabled, the selected render elements channels are visible in the VFB during IPR.
Chaos Cloud
Submit to Render in Chaos Cloud – When enabled, the render job will be is exported to a .vrscene file for rendering in V-Ray Chaos Cloud.
Project – Specifies the name of the V-Ray Chaos Cloud project where the render job will be is stored.
Job – Specifies the name of the render job in V-Ray Chaos Cloud.
Export Settings
Export Mode – Specifies whether to only export a .vrscene file, export & render, or only render, when No Export is selected.
Export Filepath – Specifies the location where the output of the render process will be is saved.
Export Compressed Data – When enabled, basic compression will be is applied to the .vrscene file. This option can only be used together with Write mesh data in hex format.
Export Data in In Hex Format – When enabled (the default), the mesh data will be are written in hexadecimal format in the .vrscene file. This makes the files smaller and faster for processing, but less readable to a user. When disabled, the mesh data will be are written in normal decimal format.
Export Transforms In Hex Format – When enabled (the default), transform data will be are written in hexadecimal format in the .vrscene file. This makes the files smaller and faster for processing, but less readable to a user. When disabled, the data will be are written in normal decimal format.
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