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There are a number of different materials for use with V-Ray for Houdini. These materials are quite versatile and each can be used in a number of ways to achieve different looks as needed from simulating simple surface properties like plastics and metals, to simulating complex uses such as translucent objects, subsurface materials such as skin, and even light emitting objects.

Some basic information on each material can be found below, but for more details, please see the dedicated pages for each one.

Note: Standard Houdini materials are not supported by V-Ray!

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||shop mat Network|| > Material > V-Ray Material node > V-Ray > Material sub-menu

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 ||mat out Network|| > V-Ray Render Elements node > V-Ray > Material sub-menu

 

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V-Ray Material Builder Node

The V-Ray Material Builder (vrayMaterialBuilder) node is a container that allows you to create V-Ray materials, textures, and additional V-Ray nodes.

 

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By default, it creates a V-Ray Material (BRDFVRayMtl) connected to a V-Ray Material Output node. For additional information, see the V-Ray Material Builder page.

 

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List of V-Ray BRDF Materials

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Hair

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Light

 

 

Hair 3

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Override

 

 

Light

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Override

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VRscansSkin

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SSS

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Two Sided

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V-Ray alSurface

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V-Ray Material

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VRayMtlOSL

V-Ray OSL Material 

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Two Sided

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VRmat

V-Ray Point Particle

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V-Ray Stochastic Flakes

 
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VRayToonMtl

V-Ray Toon Material

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VRmat

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VRscans

VRayMtlOSL

V-Ray OSL Material 
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List of Additional V-Ray Material Nodes

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