© Square Enix © Goodbye Kansas


Table of Contents

This page introduces the different material types in V-Ray for Houdini.


Overview


There are a number of different materials for use with V-Ray for Houdini. These materials are quite versatile and each can be used in a number of ways to achieve different looks as needed from simulating simple surface properties like plastics and metals, to simulating complex uses such as translucent objects, subsurface materials such as skin, and even light-emitting objects.

For more details on each material, please see the dedicated pages below.

Note: Standard Houdini materials are not supported by V-Ray!


UI Path: ||mat Network|| > V-Ray > Material sub-menu



List of V-Ray BRDF Materials



List of Additional V-Ray Material Nodes