This page provides information on the V-Ray MtlVRayMesh node.
Overview
The V-Ray Proxy Material is used to assign shaders to the V-Ray Proxy geometry.
Parameters
VRayProxy SOP – Use this parameter to point to the V-Ray Proxy in the scene. Once it is selected, the V-Ray MtlVRayMesh node creates inputs for every shape or object in the proxy. Shaders can then be connected to them.
Force Update – Force reload material information from the V-Ray Proxy SOP.