This page provides details on how to create and edit USD material primitives from V-Ray VOP nodes within Material Library LOP.
Create and Assign Materials
With V-Ray and Solaris you can create Material VOP nodes that are translated into USD materials.
To create a USD material:
- First, create a Material Library LOP node. It is used to translate the Material VOP nodes into USD materials. Do so from ||stage|| > Materials > Material Library.
- Within the Material Library LOP node, create a V-Ray Material Builder node. This automatically generates a V-Ray Material Output node with a V-Ray Material linked to it. Create as much V-Ray material VOP nodes as you need.
- In the parameters of the Material Library LOP node, specify a geometry for each Material LOP and its path.
When a Material Library LOP is created, it uses an asterisk (*) in the Material VOP parameter to match children VOP nodes inside the LOP and translate them into USD materials.
V-Ray Environment Fog is supported through the V-Ray Single material.