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||mat Network|| > V-Ray> Procedural Texture > V-Ray Celluar

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 ||out Network|| > V-Ray Render Elements node > V-Ray > Procedural Texture > V-Ray Cellular
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Alpha – Alpha channel is drawn from the texture.
Color Intensity / Luminance Color 
– Alpha is generated from pixel intensity.
Opaque
– Alpha channel is fully opaque.

Use – Differentiate between textures exported from different applications. You can choose between Color Intensity (3ds Max) and Color Luminance (Maya).

Mult – Specifies a multiplier for the texture alpha.

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