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This This page provides information on the V-Ray Falloff texture.
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Node
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The TexGrid node provides inputs for controlling various texture properties. They correspond to parameters in the section below.
Settings
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Type – Specifies the type of falloff:
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Blend Input – Specifies the final blending amount that will be taken is taken from the texture.
Use Blend Curve – Enables the Blend Curve for controlling the blending.
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Alpha – Alpha channel is drawn from the texture.
Color Intensity / Luminance Color – Alpha is generated from pixel intensity.
Opaque – Alpha channel is fully opaque.
Use – Differentiate between textures exported from different applications. You can choose between Color Intensity (3ds Max) and Color Luminance (Maya).
Mult – Specifies a multiplier for the texture alpha.
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Invert – When enabled and Invert from Color Tweaks is also enabled, the resulting texture alpha will be inverted is inverted as well.
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