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This  This page provides information on the V-Ray Falloff texture.

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||mat Network|| > V-Ray> Procedural Texture > V-Ray Falloff

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||shop out Network|| > V-Ray Material > Render Elements node > V-Ray> Ray > Procedural Texture > V-Ray Falloff
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Node

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The TexGrid node provides inputs for controlling various texture properties. They correspond to parameters in the section below.

 

 

Settings

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Type – Specifies the type of falloff:

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Blend Input – Specifies the final blending amount that will be taken is taken from the texture.

Use Blend Curve – Enables the Blend Curve for controlling the blending.

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Alpha – Alpha channel is drawn from the texture.
Color Intensity / Luminance Color 
– Alpha is generated from pixel intensity.
Opaque
– Alpha channel is fully opaque.

Use – Differentiate between textures exported from different applications. You can choose between Color Intensity (3ds Max) and Color Luminance (Maya).

Mult – Specifies a multiplier for the texture alpha.

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Invert – When enabled and Invert from Color Tweaks is also enabled, the resulting texture alpha will be inverted is inverted as well.


 

 

 

Anchor
DistanceFalloffType
DistanceFalloffType

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