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Node
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The TexFresnel node provides inputs for controlling various texture properties. They correspond to parameters in the section below.
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Refract IOR – Specifies the refraction index of refraction for the underlying surface. This is ignored if the surface has a volume shader (the volume IOR will be used is used instead).
Contribute to Fresnel IOR Render Element – When enabled, the V-Ray Fresnel Texture will contribute contributes to the Fresne IOR Render Element.
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