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||mat Network|| > V-Ray> Procedural Texture > V-Ray Fresnel

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||shop out Network|| > V-Ray Material > Render Elements node > V-Ray> Ray > Procedural Texture > V-Ray Fresnel
 
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Node

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The TexFresnel node provides inputs for controlling various texture properties. They correspond to parameters in the section below.

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Refract IOR – Specifies the refraction index of refraction for the underlying surface. This is ignored if the surface has a volume shader (the volume IOR will be used is used instead).

Contribute to Fresnel IOR Render Element – When enabled, the V-Ray Fresnel Texture will contribute contributes to the Fresne IOR Render Element.

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