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This page includes details on the V-Ray Hair Sampler texture used with Maya Houdini hair systems.

 

Overview

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The V-Ray TexHairSampler is

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a utility node that provides extra output attributes which can be used when shading hair.

Used with the V-Ray Hair 3 material, this node allows you to map color, incandescence, and transparency along the length of a hair strand, as well as the ability to randomize such properties on a per-strand basis to create stunning hair looks.

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UI Paths

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||mat Network|| > V-Ray> Utility Texture > V-Ray BlendHair Sampler

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||shop out Network|| > V-Ray Material > Render Elements node > V-Ray> Ray > Utility Texture > V-Ray Blend Hair Sampler
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Node

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The TexHairSapmler node contains the unique input and outputs listed below.

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random_by_strand – Provides an a unique random floating point value for each strand in the hair system, which can be used with a ramp texture for example to blend between two colors.

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