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This page includes details on the V-Ray Hair Sampler texture used with Maya Houdini hair systems.
Overview
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UI Paths
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Node
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The TexHairSapmler node contains the unique input and outputs listed below.
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random_by_strand – Provides an a unique random floating point value for each strand in the hair system, which can be used with a ramp texture for example to blend between two colors.
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