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This page contains information about the V-Ray User Float Texture.

 

Overview

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The V-Ray User Float texture allows the user to read and return a single number value from the User-Defined properties of the currently shaded object as a result. This can be useful if the same material or texture is applied to several objects in the scene, but we want to control some of its aspects (i.e. material glossiness, or a blend between two other textures inside a Mix texture etc) with User-Defined properties.

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||mat Network|| > V-Ray> Ray > Utility Texture > V-Ray User Float

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||shop out Network|| > V-Ray Material > Render Elements node > V-Ray> Ray > Utility Texture > V-Ray Ray User Float
 
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Node

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The TexUserScalar node provides inputs for controlling various texture properties. They correspond to parameters in the section below.

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