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This page introduces the different material types in V-Ray for Houdini.

 

Overview


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There are a number of different materials for use with V-Ray for Houdini. These materials are quite versatile and each can be used in a number of ways to achieve different looks as needed from simulating simple surface properties like plastics and metals, to simulating complex uses such as translucent objects, subsurface materials such as skin, and even light emitting objects.

Some basic information on each material can be found below, but for more details, please see the dedicated pages for each one.

Note: Standard Houdini materials are not supported by V-Ray!

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UI Paths


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||mat Network|| > V-Ray > Material sub-menu

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||out Network|| > V-Ray Render Elements node > V-Ray > Material sub-menu

 

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List of V-Ray BRDF Materials


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Blend

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Bump

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Car Paint

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Hair

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Hair 3

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Light

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Override

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Skin

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SSS

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Two Sided

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V-Ray alSurface

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V-Ray Material

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VRayMtlOSL

V-Ray OSL Material 

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V-Ray Point Particle

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V-Ray Stochastic Flakes

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VRayToonMtl

V-Ray Toon Material

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VRmat

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VRscans

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Wrapper

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List of Additional V-Ray Material Nodes


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