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UI Expand
titleClick Here to expand additional $(VARIABLE) and Channel Mapping information

$(same_as_output) – Uses the output path as input. The resimulation output path will get used if the Resimulate option is enabled in the Resimulation rollout.
$(same_as_output)[nodeName] – Use the output path of "nodeName" as input.
$(simoutput) – Same as $(same_as_output).

$(same_as_resimoutput) – Uses the resimulation output path as input.
$(same_as_resimoutput)[nodeName] – Uses the output path of "nodeName" as input.
$(resimoutput) – Same as $(same_as_resimoutput).

$(work_path) – $(data_dir)/$(scene)_Phoenix_frames/$(nodename)_####.aur
$(data_path)
 – $(data_dir)/$(scene)_Phoenix2_frames/$(nodename)_####.aur
$(scene_path)
 – $(dir)/$(scene)_Phoenix_frames/$(nodename)_####.aur
$(scene_dir)
 – $(dir)/$(scene)_Phoenix2_frames/$(nodename)_####.aur
$(implicit) – Same as $(data_path).
$(dir) – The scene directory.
$(data_dir) – The current workspace data directory.
$(scene) – The scene file name.
$(nodename) – The name of the node.
$(fullname) – The full name of the node.
$(workspace) – The current workspace directory.
$env(<variable_name>) – An environment variable. See Using Environment Variables.

If you are transferring your scene and assets between Windows and Linux, prefixing your path with the $(workspace) or $env(<variable_name>) macros can make it possible to use the same scene without any manual modifications to the cache path.

Pound signs can be used to specify the cache frame number with at least as many digits as the pound signs. If the number of frame digits is less than the number of pound signs, the number is padded with zeroes to the left. For example:

 

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 Result
Frame Number#######
11010001
1010100010
1000100010001000

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