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The VRaySoftbox is a procedural texture that can be used in a V-Ray Area Light to create the illumination coming from a Soft Box light source. The example shown here uses a VRaySoftBox texture on a V-Ray light.

 

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UI Expand
titleUI Path: ||Material Editor window|| > Material/Map Browser > Maps...

||Material Editor window|| > Material/Map Browser > Maps > V-Ray > VRaySoftbox


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Parameters

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Base Color – Controls the color of the texture. Enabling the checkbox on the right, enables the use of maps.

Tint Color – When enabled, the color in the Base Color parameter is multiplied by the Tint Color parameter.

Strength – A multiplier that controls how strong the effect of the Tint Color parameter is.

Processing

Multiplier – A multiplier for the overal VRaySoftBox texture. It acts similar to changing the multiplier of the VRayLight that uses this texture instead.

Gamma – A gamma correction that is going to be applied to the texture.

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