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The Reflection Render Element stores reflection information calculated from the materials' reflection values in the scene. Surfaces with no reflection values set in their materials will contain no information in the render pass and will therefore render as black.

The Reflection Render Element is a key component in the main Beauty Pass.

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UI Path

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||out Network|| > V-Ray Render Elements node > V-Ray > Render Channel > Color Channel > Reflection


Attributes

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The parameters for this render element appear in

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the V-Ray RenderChannelColor

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 render channels node.

 

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Denoise – Enables the render element's denoising, provided the Denoiser render element is present.

Consider for Anti-Aliasing

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 – When enabled, anti-aliasing will be used where possible.

Filtering

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 – Applies the image filter to this channel. Image filter settings are in

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the Image

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 Sampler tab

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 of the Sampler tab

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 of the  V-Ray

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 Renderer node.

Color Mapping

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 – When enabled,

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the Color Mapping

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 options in the render settings will be applied to the current render channel.

Derive Raw Channels

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 – Generates data in the raw channels by combining the respective color and the filter color channels.

VFB Color Corrections

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 – Applies the post render color adjustments made from the VFB.

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Common Uses

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The Reflection Render Element is useful for changing the appearance of reflective elements after rendering using compositing or image editing software. Below are a couple of examples of its use.

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