© Taichi Kobayashi


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This page gives an overview of the Reflection Render Element and explains how it is used.

Overview


The Reflection Render Element stores reflection information calculated from the materials' reflection values in the scene. Surfaces with no reflection values set in their materials will contain no information in the render pass and will therefore render as black.

The Reflection Render Element is a key component in the main Beauty Pass.

 


UI Path


 

||out Network|| > V-Ray Render Elements node > V-Ray > Render Channel > Color Channel > Reflection


Attributes


The parameters for this render element appear in the V-Ray RenderChannelColor render channels node.

 


Denoise – Enables the render element's denoising, provided the Denoiser render element is present.

Consider for Anti-Aliasing – When enabled, anti-aliasing will be used where possible.

Filtering – Applies the image filter to this channel. Image filter settings are in the Image Sampler tab of the Sampler tab of the  V-Ray Renderer node.

Color Mapping – When enabled, the Color Mapping options in the render settings will be applied to the current render channel.

Derive Raw Channels – Generates data in the raw channels by combining the respective color and the filter color channels.

VFB Color Corrections – Applies the post render color adjustments made from the VFB.

 

Common Uses


The Reflection Render Element is useful for changing the appearance of reflective elements after rendering using compositing or image editing software. Below are a couple of examples of its use.

 

 


Reflection Render Element

 


Original Beauty Composite

 

 

 


Brightened Reflection Render Element

 


Brightened and warmed Reflection Render Element

 

 

 


Brightened Reflections

 


Brightened and warmed Reflections

 

 

 

Compositing Formula


 Raw Reflection x Reflection Filter = Reflection

 

 

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