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||mat Network|| > V-Ray > Utility  Texture: Utility > V-Ray Sampler

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||out Network|| > V-Ray Render Elements node > V-Ray > Utility  Texture: Utility > V-Ray Sampler
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Although the TexSampler node does not contain any inputs, it provides a wide variety of outputs.

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point

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 – The sampled point.

pointReference

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 – The shading point in reference space. 

pointObject/Camera

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 – The sampled point in object/camera space.

normal

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 – The surface normal for the sampled point.

normalReferece

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 – The smooth normal in reference space. 

normalCamera/Object

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 – The surface normal for the sampled point in object/camera space.

bumpNormal

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 – The bump normal for the sampled point.

bumpNormalCamera/Object

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 – The bump normal for the sampled point in object/camera space.

gnormal

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 – The geometric normal for the sampled point.

camToWorld – The transformation from camera to world space.

view_dir

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 – The view direction.

frame_time

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 – The current frame (image) time. 

ray_time

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 – The ray time between the motion blur interval. 

facing_ratio

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 – Returns a number

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 that specifies if the sampled point is facing towards or away from the camera.

material_id

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 – The material ID for the sampled point.

flipped_normal

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 – Specifies which side of the surface is sampled.

cameraNearClipPlane

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 – The camera near clipping plane, calculated from the scene bounding box and the camera transform in the frame data. 

cameraFarClipPlane

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 – The camera far clipping plane, calculated from the scene bounding box and the camera transform in the frame data. 

uvCoord – The UV coordinates for the sampled point.

rayDirection

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 – Returns a vector from the sampled point to the camera position.

pixelCenter

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 – The location of the pixel in the final rendered image that corresponds to the sampled point.

tangentUCamera

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 – The surface tangent in the U direction for the sampled point.

tangentVCamera

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 – The surface tangent in the V direction for the sampled point.

ray_depth

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 – The ray depth. 

path_length

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 – The path length. 

object_id

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 – Returns the object ID for the object at the sampled point.

parent_object_id

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 – Returns the object ID for the parent object of the sampled point.

velocity

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 – The velocity of the sampled point.

speed

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 – The speed of the sampled point.

random_by_renderID

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 – Allows random colors or textures to be assigned to several objects according to each object's render ID.

random_by_polyShell

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 – Allows random color or textures to be assigned to multiple polygon shells that have been combined into a single object.

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Parameters

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UV Name

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 – Specifies the name of the UV channel that is used for sampling.

UV Index

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 – Specifies the index of the UV channel that should be used for sampling when there is no applicable UV set name.

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