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The V-Ray User Float texture allows the user to read and return a single number value from the User-Defined properties of the currently shaded object as a result. This can be useful if the same material or texture is applied to several objects in the scene, but we want to control some of its aspects (i.e. material glossiness, or a blend between two other textures inside a Mix texture etc) with User-Defined properties.

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UI Paths

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||mat Network|| > V-Ray > Utility  Texture: Utility > V-Ray User Float

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||out Network|| > V-Ray Render Elements node > V-Ray > Utility  Texture: Utility > V-Ray User Float
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The TexUserScalar node provides inputs for controlling various texture properties. They correspond to parameters in the section below.

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Parameters

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– Specifies the name of the user attribute that is looked up and returned from this shading node.

Default Value

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– Specifies the value to return if the user attribute is not found on the shaded object.

Attribute

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Priority  Specifies the attribute priority of V-Ray User Float.

User Attribute
Map Channel

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