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||mat Network|| > V-Ray> Texture: ProceduralTexture > V-Ray Celluar

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 ||out Network|| > V-Ray Render Elements node > V-Ray > Texture: ProceduralTexture > V-Ray Cellular
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The V-Ray TexCellular node provides inputs for controlling various texture properties. They correspond to parameters in the section below.

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Settings

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Type

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 – Specifies which type to use for the Cellular texture. The choices

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are Dots, Chips, Cells, Chess Cells,

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or Plasma.

Background

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Color – Controls the color of the background of the Cellular procedural texture.

Center Color – Controls the color of the center of the cells.

Edge Color – Controls the color of the edges of the cells in the Cellular procedural texture.

Size

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 – Controls the size of the Cellular procedural texture. For more details, please see

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the Size examples below.

Spread

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 – Controls the spread of the procedural Cellular texture. For more details, please see

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the Spread examples below.

Density

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 – Controls the Density of the Cellular texture. For more details, please see

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the Density examples below.

Low – Controls the low threshold (background color). For more details, please see

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the Low examples below.

Middle – Controls the middle threshold (edge color). For more details, please see

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the Middle examples below.

High – Controls the high threshold (center color). For more details, please see

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the High examples below.

Fractal – Enables the addition of fractal generation. Only available with Dots and Chips Types.

Fractal Iterations – Controls the number of fractal iterations. For more details, please see the

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 Fractal Iterations

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 examples below.

Fractal Roughness – Controls the roughness of the fractal. A value of 0.0 is very rough and a value of 1.0 is very smooth, which negates the fractal. For more details, please see

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the Fractal Roughness

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 examples below.

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Color Tweaks

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Default Color – Specifies the color when there are no valid UVW coordinates.

Mult – Specifies a strength multiplier for the texture color.

Offset – Color corrects the texture by adding the the RGB color values specified here to the RGB color values in the texture.

Invert

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 – When enabled, inverts the resulting texture color.

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Alpha Tweaks

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Source – Specifies where the alpha channel is drawn from.

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Alpha – Alpha channel is drawn from the texture.
Color 
– Alpha is generated from pixel intensity.

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Opaque – Alpha channel is fully opaque.

Use – Differentiate between textures exported from different applications. You can choose between Color Intensity (3ds Max) and Color Luminance (Maya).

Mult

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 – Specifies a multiplier for the texture alpha.

Offset

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 – Specifies an additional offset for the texture alpha.

Invert

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 – When enabled

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and Invert

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 from Color

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Tweaks is also enabled, the resulting texture alpha is inverted as well.

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Placement

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Placement Type

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 – Specifies the way the valid portion of the texture is applied.

Full – Uses the full valid portion of the texture.
Crop – Allows the user to specify a section of the texture using the parameters below. 
Place – Allows the user to specify a section of the texture and how to place it using the parameters below.

U

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 – Specifies the U coordinate of the valid texture sector.

V

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 – Specifies the V coordinate of the valid texture sector.

W

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 – Specifies the width of the valid texture sector.

H

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 – Specifies the height of the valid texture sector.

Jitter

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 – Controls the amount of random placement variation.

Tile U

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 – Enables horizontal tiling.

Tile V

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 – Enables vertical tiling.

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UV Noise

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Enabled – Enables noise for the texture.

Amount

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 – Specifies the amount of noise to add to the texture.

Levels

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 – Specifies the amount of noise iterations.

Size

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 – Controls the scale of the noise.

Animated

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 – Enables the noise to be animated.

Phase

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 – Controls the noise phase.

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Anchor
exampleCellularSize
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Example: Size

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Dots Size:  0.05

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 Dots Size: 0.1

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Dots Size: 0.2

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 Chips Size: 0.2

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Chips Size: 0.35

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 Chips Size: 0.5

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Cells Size: 0.1

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Cells Size: 0.2

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Cells Size: 0.5

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Chess Cells Size: 0.1

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Chess Cells Size: 0.2

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Chess Cells Size: 0.5

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 Plasma Size: 0.05

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Plasma Size: 0.07

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Plasma Size: 0.2

Move the slider to see the example renders.

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Anchor
exampleSpread
exampleSpread

 

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Anchor
exampleDensity
exampleDensity

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Example: Spread

 

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Dots Spread: 0.5

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Dots Spread: 1.0

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 Dots Spread: 1.5

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Chips Spread: 0.5

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Chips Spread: 1.0

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 Chips Spread: 2.0

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 Cells Spread: 0.1

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 Cells Spread: 0.5

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 Cells Spread: 1.0

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Chess Cells Spread: 0.1

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Chess Cells Spread: 0.5

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 Chess Cells Spread: 0.9

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 Plasma Spread: 1.0

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Plasma Spread: 3.0

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Plasma Spread: 5.0

Move the slider to see the example renders.

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Example: Density

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Dots Density: 0.1

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 Dots Density: 0.25

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Dots Density: 1.0

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Chips Density:  0.25

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Chips Density: 0.7

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Chips Density: 1.5

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Cells Density: 0.15

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Cells Density: 0.25

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 Cells Density: 0.5

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Chess Cells Density: 0.15

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 Chess Cells Density: 0.25

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Chess Cells Density: 0.5

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Plasma Density: 0.5

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 Plasma Density: 1.0

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Plasma Density: 2.0

Move the slider to see the example renders.

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Anchor
exampleLow
exampleLow

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The Dots examples below use Size: 0.25, Spread: 0.5, and Density: 1.5. The Edge Color is blue for visual clarity.

 

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Dots Low: 0.0

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Dots Low: 0.5

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Dots Low: 1.0

Move the slider to see the example renders.

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The Chips examples below use Size: 1.0, Spread: 0.75, and Density: 3.0. The Edge Color is blue for visual clarity.

 

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Chips Low: 0.0

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Chips Low: 0.5

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Chips Low: 0.9

Move the slider to see the example renders.

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exampleMiddle
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Example: Middle

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The Dots examples below use Size: 0.25, Spread: 0.5, and Density: 1.5. The Edge Color is blue for visual clarity.

 

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Dots Middle: 0.0

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Dots Middle: 0.5

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Dots Middle: 1.0

Move the slider to see the example renders.

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The Chips examples below use Size: 1.0, Spread: 0.75, and Density: 3.0. The Edge Color is blue for visual clarity.

 

Image slider
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Chips Middle: 0.0

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Chips Middle: 0.5

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Chips Middle: 1.0

Move the slider to see the example renders.

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exampleHigh
exampleHigh

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Example: High

 

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The Dots examples below use Size: 0.25, Spread: 0.5, and Density: 1.5. The Edge Color is blue for visual clarity.

 

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Dots High: 0.0

 
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Dots High: 0.75

 
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Dots High: 1.0

 Move the slider to see the example renders.

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The Chips examples below use Size: 1.0, Spread: 0.75, and Density: 3.0. The Edge Color is blue for visual clarity.

 

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Chips High: 0.0

 
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Chips High: 0.75

 
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Chips High: 1.0

 Move the slider to see the example renders.

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exampleFractalIterations
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Example: Fractal Iterations

 

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The Dots examples below use Size: 0.25, Spread: 0.5, and Density: 1.5.

 

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Fractal not enabled

 
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 Fractal Iterations: 1.75

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 Fractal Iterations: 3.0

 Move the slider to see the example renders.

 
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The Chips examples below use Size: 1.0, Spread: 0.75, and Density: 3.0.

 

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borderStylenone
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Fractal not enabled

 
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Fractal Iterations: 1.75

 
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 Fractal Iterations: 3.0

 Move the slider to see the example renders.

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Anchor
exampleFractalRoughness
exampleFractalRoughness

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Example: Fractal Roughness

 

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The Dots examples below use Size: 0.25, Spread: 0.5, Density: 1.5, and Fractal Iterations: 3.0.

 

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borderStylenone

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Fractal Roughness: 0.0

 
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Fractal Roughness: 0.5

 
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 Fractal Roughness: 0.9

Move the slider to see the example renders.

 

 

 

 
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The Chips examples below use Size: 1.0, Spread: 0.75, Density: 3.0, and Fractal Iterations: 3.0.

 

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borderStylenone
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 Fractal Roughness: 0.0

 
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 Fractal Roughness: 0.5

 
Panel
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 Fractal Roughness: 0.9

Move the slider to see the example renders.

 

 

 

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