Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

...

||Material Editor window|| > Material/Map Browser > Materials > V-Ray > VRayOverrideMtl

 

Parameters

...

Section

...

Column

...

width

...

60%

Base material – Specifies the material V-Ray will use while rendering the object.

GI – Specifies the material V-Ray will use while calculating the GI solution.

Reflect mtl – This is the material V-Ray will use to render the object with, when the object is seen in reflections. For more information,

...

see Using the Reflect material example

...

 below.

Refract mtl – This is the material V-Ray will use to render the object with, when the object is seen in refractions. For more information,

...

see Using the Refract material example

...

 below.

Shadow mtl – This is the material that will be used to render shadows cast from the object.

Column
width5%

 

Column
width35%

Image Added

 

 

...

 

Example: Using the GI material

...