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This page provides general information about the Smoke Opacity sub-section of the Rendering rollout of Phoenix FD.
Overview
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This dialog controls the Transparency component of the Volumetric Shader.
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UI Text Box | ||||
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UI Path: ||Select PhoenixFDSim|| > Attribute Editor > Rendering rollout > Smoke Opacity rollout |
Parameters
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Based on | trSource – Allows you to select how the smoke opacity is computed. By default, this is set to the Simple Smoke option. It could also be based on a texture map, or read from the cache files - in that case, the corresponding grid channel must be enabled from the Output roll-out before the simulation is run.
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