This tutorial shows how to export a vector displacement map from Autodesk Mudbox and then use it with V-Ray for 3ds Max.
The object is first prepared in Mudbox and a low poly mesh is exported for use in 3ds Max. A vector displacement map is exported as well, which is then used as a displacement texture map.
Then, in 3ds Max, we show the steps of setting the vector displacement map and prepare the object for render with V-Ray.
Note that the settings of the VRayDisplacementMod are universal for rendering with both V-Ray and V-Ray GPU engines.
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Since V-Ray 5.0, Beta 1, VRayHDRI texture has been renamed to VRayBitmap texture.