Rendering Tutorials
These tutorials show the basics of working with V-Ray and are suitable for the following learning levels: BEGINNERINTERMEDIATE
Universal V-Ray Settings Basic render settings for still images.
Interior Render Settings Render an interior scene.
Texture Baking Basic texture baking with V-Ray.
Render Mask Render specific objects with Render Mask.
Very Large Images Render very large images with V-Ray.
Render through VR Headsets Render with V-Ray GPU directly to VR Headsets.
Resumable Rendering Continue a render with Resumable Rendering.
Custom Attributes Use custom attributes to link materials and vrmesh assets to VRayProxy instances.
Environment Priorities Set different environment priorities to environment maps.
God Rays Create 'God Rays' effect with VRayEnvironmentFog.
V-Ray Shadow Catcher Create a shadow/matte catcher.
Rendering Refractive Surfaces Render refractive surfaces in contact.
Shading Tutorials
The Shading tutorials show how to create some commonly used materials and textures. These tutorials are suitable for the following learning levels: BEGINNERINTERMEDIATE
Glass Make glass material with V-Ray.
Water Make a water material with VRayMtl.
Paper Make paper material with VRay2SidedMtl.
Hardwood Floor Make a hardwood floor with VRayMtl.
Translucent Fabric Make translucent fabric with VRay2SidedMtl.
Translucent Plastic Make translucent plastic material with VRayFastSSS2.
Snow Make snow with VRayStochasticFlakesMtl.
Car Paint with VRayStochasticFlakesMtl
Rocks Make rock objects with VRayTriplanarTex texture.
Gemstone Figurine Make gemstone figurine with VRayMtl’s translucency.
Leaves Two workflows for creating leaves.
Part I: VRayDecal Apply V-Ray Displacement on VRayDecal.
Part II: Multiple Decals Apply multiple VRayDecals with VRayDisplacement.
Simple Fire Create a simple fire material with VRayLightMtl.
Realistic Fire Create realistic fire with VRayVolumeGrid.
Iridescent Materials Create iridescent materials with Thin Film.
3rd Party Integrations
The following tutorials show V-Ray workflows with various 3rd party integrations. They are suitable for the following learning levels: INTERMEDIATEADVANCED
Mudbox Vector Displacement Use a Mudbox texture for displacement in V-Ray.
ZBrush Displacement Render a ZBrush displacement map with V-Ray.
PTex Textures from Mudbox Use V-Ray Ptex Map to render Mudbox PTex textures.
Vector Displacement with Object-Space PTex Render vector displacement using PTex Textures.
MDL Textures Using the V-Ray MDL Material to render Substance Designer MDL outputs.