Page History
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Step 1: Set the Global Environment Map
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Step 2: Set the Objects Environment Maps
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Step 3: Setting Environment Priority
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Result Render
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The renders below show changes in the reflection of the teapot and the trays, depending on the environment priority value we set. The texture map with the highest priority (2) overrides the global Environment map (which is a Gradient map in this case) as well as the Environment maps of the objects with lower environment priorities 1 and 0. This can be seen in the reflections of the objects with lower environment priorities.
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