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||Select Sampler Info node|| > Attribute Editor > Attributes menu > VRay > Additional outputs

 

 

Additional Outputs

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Normal Obj

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 – Specifies the smooth normal in object space.

Normal World – Specifies the smooth normal in world space.

Geom Normal World – Specifies the geometric normal in world space.

Point World Reference – Specifies the shading point in reference space. 

Normal World Reference – Specifies the bump normal in relative space. 

Bump Normal World – Specifies the bump normal in world space.

Bump Normal Camera – Specifies the bump normal in camera space.

Bump Normal Object – Specifies the bump normal in object space.

Ray Depth – Specifies the ray length.

Path Length – Specifies the path length. 

Surface Material ID – Specifies the material ID if the surface supports it. 

Object ID – Specifies the object ID of the hit object.

Parent Object ID – Specifies the object ID of the parent object.

Velocity World – Specifies the velocity at the intersection point in scene units per frame (in world space).

Speed – Specifies the speed at the intersection point in scene units per frame. 

Random by ID – Assigns a random color/texture by each object's ID.

Random by Polly Shell – Assigns a random color/texture based on the polygon shell the current face belongs to. 

Random by scene name – Assigns a random color/texture by each object's full scene path.

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Common Uses

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The SamplerInfo node extracts particular information about the scene. It then converts the gathered information into RGB data. It can be used within the Maya Hypershade or to drive a material channel to achieve various effects. This can provide more render passes with information that can allow more possibilities to editing during the compositing process.

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